Alliances at War

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Topic: Game complaints here! (archived) (sticky)
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Chonka, September 2010, edited

Quote: HaRRy - Dev
Also keep in mind that if someone goes into VM mode and the code works properly again you do get a 6 hours notice in their news.
And 6 hours is more then enough time to kill a target [:D]


Apaullo, September 2010

yep winning the war is nice but the main reason we go to war is to KILL..and when u do go to war and what if the other alli went to VM altogether? sure they will have very good excuses why they take VM during war..what then? we really cant judge whos telling the truth or just warblocking can we?

anyways atleast i made my point and if this kind of incident happens again well..i dunno :P the WAR is only 48 hours..think about it..why would we go to VM during a war? emergencies? then itll be a boon to the declarer if ur the target..its just that WAR is an important orkfian event and there s just some things we have to consider for the WHOLE EVENT


Apaullo, September 2010

not always Chonka :P

and yeah to an active alli its more likely ull kill the target..but is there a time limit as to how long we NEED to kill the target? i know we only have 48 ticks to win the war so its definitely much longer than 6 ticks to kill ;P


Bolle, September 2010

Well if the whole alliance pauses, that can't be coincidence. If 1 or 2 pause, it can be.

And 6 hours to kill 1 guy should be really easy. If you can't do that, I can't see why the guy would pause in the first place since he's totally risk-free.


Apaullo, September 2010

my point exactly..why pause during war?? u cant say pause to ur enemies when they are actually in ur borders can u?

and yeah its a big poissibility that 12 tribes pausing at the same time is not a coincidence but can we really say and tell them youre lying..u dont have an emergency whyd u pause??

the capability of killing the tribe in 6 ticks is really not the issue but the pausing itself


Chonka, September 2010

Quote: Apaullo
my point exactly..why pause during war??
Emergency? Won't be able to be active for awhile?


Apaullo, September 2010

yeah we cant ignore emergency happens during WAR but then its only 48 hours before its consdered truce or win or lose..and its very seldom we have emergencies DURING war..and WARS also seldom happen..VM can ruin a war thats for sure..for the other 23 players of the 2 alli


HaRRy, September 2010

White Dragon
If the whole alliance pauses they lose the war. You normally need less damage to lose the war afaik.


Apaullo, September 2010

yeah u win the war but havent killed a single tribe..the cost of converting much outweight the 500 fame :P


Sasuke Uchiha, September 2010

1. I love it. War for Kill not only for Fame. yes from me.

2.
Quote
HaRRy: And an easy 50% land towards war loss is a nice compensation.
how about Raven 3h rest time for HnR, BC, Raze attack. what compensation for this ?

3.
Quote
Apaullo: yeah u win the war but havent killed a single tribe..the cost of converting much outweight the 500 fame :P
<== maybe system will added win the war by Fame [:D]


Martel, September 2010

War is meant to defeat other alliances, an all paused alliance is a defeated alliance.

Where's the honor in killing tribes who actually need to go away (and are gone)?


Sasuke Uchiha, September 2010

Quote
Martel: Where's the honor in killing tribes who actually need to go away (and are gone)?
<== better if he not play this game. because this game is a WAR game. and WAR mean Killing.


Bolle, September 2010

I recommend a logic course for Sasuke.


CecilvonBismarck, September 2010

sasuke stick to btching about races u hate cause they arent broken enough, ur better at it


Joe, September 2010

Quote
yeah u win the war but havent killed a single tribe..the cost of converting much outweight the 500 fame :P


Well, having a forced 3 days pause is also a lot more costly than just converting to warmode.
Anyway, I think a pausing system needs to be discussed from a point of view independent of game features. It's a tool to handle Ork alongside with your real life and therefore it should be accessible at all times since RL doesn't always bother about your Ork happenings.

If you use the tool for ingame purposes that's kinda lame and should be disencouraged, but it's not an option to forbid it. Ork is meant as an addition to real life and not the other way around. A 3 days loss of income is quite a penalty already and if ppl try to save their lifes by going vac mode (which happens seldomly as far as I know) there is nothing to prevent you from KA'ing them again when they get out of it.


Wolfbrother, September 2010

If an alliance declares war on thanksgiving on an all american alliance, they could all make the excuse that they're on holiday and all go on VM.
Let's make it simple. If you're at war and can't be active, you're dead. No VM allowed.


Apaullo, September 2010

@Martel
theres no honor in hitting a tribe who needs to go away..my point is, the actual percentage of people actually needs to go away DURING a war is very low so disabling VM during a war is a good move..and the actual percentage of people actually making an excuse during a war is highly likely to happen..u think about it

@Joe

i am for VM outside wartimes..ofc we need VM but not while in WM..yeah sure we can kill the tribe after he unpause but the question is can we kill him during the war? the issue is VM during wartimes


Joe, September 2010

I have read your issue but what I'm saying is that you're messing up several layers of importance. Ork is meant to have a more fun RL, not the other way around. I conclude from this premise that one should always be able to pause his account, no matter what is happening inside Ork. And that includes being at war or not.
If you put it the other way around you're forcing ppl to change their RL according to Orkfian needs. If ppl CHOOSE to change their RL it's okay but if you take away the choice the game is no fun. Then you MUST play rather than playing for fun to enjoy your RL more. And that simply sucks.

@ Wolfbrother: You can make things as simple as you want but generally that simply means you're demolishing well-crafted features and institutions. It sounds roughly like: Let's make it simple: If you want to play Ork you have to give up your RL totally and without compromise.
And that results (if taken literally) in very little Orkfians since all players will die by lack of food/drink if they ignore their RL issues totally.


Wolfbrother, September 2010

You're taking it to the extreme Joe. We're talking about VM IN war. Not VM ALL the time. And that happens like what, twice or thrice every age?


farnold2, September 2010

I actually agree with Joe on this one. This is a game and its meant to be played as a game. Sometimes crap comes unexpected and having VM available is a nice tool to have. But the minute this becomes more than a game, I'm out. Just my opinion though.


Aqualightnin, September 2010

hypothetical

leader -“okay guys, get ready for war, we will be declaring on saturday, what time works best for everyone?”


Ally A “i have all the time in the world, so im not picky”

ally B “i'm going out of town with my family that night, but if we can start at 08:00 i can join in on the first kill or two before i have to leave that afternoon, i'll need to start VM around 14:00”

-----------------

stuff like that comes up. by removing VM, he (example ally B) wont be able to legitimately go on vacation when he needs to. he will be forced to miss out on the war, or stay for the second half while unable to play, sitting there like a duck.

in my opinion, VM is perfectly fine. yes, he will give his opponents 50% of his landmass as land towards the opponents victory, but sometimes this isn't an issue for the aggressors, because the war should be over before the defending allies get organized to retaliate, their guilds/hideouts fill, etc. so they wont mind taking that risk.

but it's still a risk, don't pass it off like its nothing.

if everyone on a team went into VM, many of them would die because they cant do anything while entering, and those who dont die, will lose the war for their alliance with the land they give towards the other teams victory.

simply put, it takes 6 hours for an enemy to enter VM, if you are trying to kill them, thats more than enough time to do it.

its posted in their news, so just do fresh flyover's now and then, and if you see someone going to VM, send all your firepower that way assuming they arent full turtle/out of optimal range. because they cant rebuild, they cant do anything. simply put, they are easier to kill while entering VM.

that alone is enough punishment for doing it, then they give you half their acres if somehow you dont kill them, which is still great.

all in all VM needs to stay.

i'd also like to point out i've only ever VM'd once my entire career in orkfia that i can recall, and it was out of war. so this isn't said for any sort of personal gain, for those who may doubt.


Wolfbrother, September 2010

I agree with Joe too. If we're at war and I have to work or go out with my family, I do it. I don't care if I die. I can always restart. But some people can't handle that, so they go VM during war. And that hurts the others who have invested time and effort in the war.


jammed, September 2010

but the point of wolfbrother and apaullo is that the chances of going to war is slim and the number of unexpected things to happen DURING the war is also very unlikely to happen. since vac mode can be abused during war.


Wolfbrother, September 2010

That's a rather unfair situation for the other alliance Aqua. Because by the time the other alliance converted to war mode after being declared on, that tribe is no longer a target. They would have less targets. That's a big blow to them considering that they were already taken by surprise.


Martel, September 2010

Apaullo, assume that each % are people like you who can't be online during a war and not just any number. [:)]

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