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Age 92 Changes: Preview

Open Sanzo opened this discussion on

Sanzo -

Greetings players. Below are age changes you can expect to see in 2 weeks time.
Please not this is still a work in progress, and any changes listed here are not final [up]

UI

* There is now text below each op/spell/attack (on their corresponding pages) briefly stating its respective usage
* Projected War Spoils added to War Room
* MPs hold is now shown on Invasion Page
* Maximum bonuses for Research is now shown on Research Bonus page


War
Alliances are now incentivized to stay in war until its conclusion.

If your alliance survives to the end of the war, win or lose, you gain war spoils. Trucing forfeits these spoils.
Surrender however, is highly penalized. In addition to forfeiting war spoils, 20% of the alliance's fame will be given to the winning alliance, the alliance market will suffer heavy losses (negative goods into unaccounted, which will decay slowly), and finally all tribes will be plagued with 'Stunted Growth' which will hinder tribes' ability to grow and defend themselves.

War Spoils:
Fame, Market goods, and RPs will be gained depending on how much power is accumulated during war.

These war spoils (and penalties) are shown on War Room page for extra incentive to stay in war.


Research
Bonuses on 30% research will be added
Maxing out a branch now requires 16.5 RPA (down from 18 RPA)

War Research
Add: 30% science gives ability to declare war at 600 Hostility

Infrastructure Research
Remove: 1% science = -0.25% Decreased Building Damage taken (max 25%) (moved to Political Research)
Add: 1% science = -0.50% reduced fame lost against everything (max 50%)
Add: 30% science gives +10% more citizens per non-home

Growth Research
Remove: 1% research gives +1% Increased Citizens regen
Add: 1% research gives -0.1% decreased military cost (excluding basics) (max 10%)
Add: 30% science gives +30% citizen regeneration

Politics Research
Remove: 1% science = +1.00% Increased mana and plans burned with Hwighton Raid and Enforced Honesty (max 100%)
Remove: 1% science = -0.50% Reduce fame lost when invaded (max 50%) (moved to Infrastructure Research)
Remove: 1% science = +0.50% Chance to negate effects of Pestilence and Engineered Virus (max 50%)
Add: 1% science = +0.50% Increased gains from Self Operations and Military Exercises (max 50%)
Add: 1% science = -0.25% Decreased Building Damage taken (max 25%)
Add: 1% science = +0.25% Increased taxes (max 25%)
Add: 30% science gives 5 new acres settled per month
Change: 60% science gives 10 new acres settled per month ---> 5 more settled per month


Spells
Remove: Arcane Cloak

Deep Forest
Remove: +5% defense
Add: -15% cheaper explore
Add: 20% elude
Add: 1,000 logs per hr


Operations
Add: Camouflage
Using the area resources your thieves have made your tribe blend into the surrounding area. Causing the invading armies to get lost trying to locate your tribe (15% chance)
Thief only self operation. Cannot be cast on alli mates. Available to Brittonian, Mori Hai, Spirit, Wood Elf
Chance: Easy
1 TPA required
Duration 2-4 hours


Invasions
Blasphemy Crusade
10% Thieves & Mystics killed ---> 5% Thieves & Mystics killed + 5% Thieves & Mystics retrained (in 2h like Juranimosity)


Race Changes
Dark Elf
Add: Occult: Temples count as 1/2 Guilds (storage & regen)
Def Sorcerer 0/5 400 cr ---> 450 cr
Elite Nightrider 4/7 1,100 cr ---> 1,150 cr
Thief Assassin 0/0 350 cr ---> 0/1 375cr

Dragon
Change: -50% military unit losses from attacks, spells and operations ---> -50% military unit losses from attacks (attacking or defending)
Remove: -50% citizens lost from attacks, spells and operations

Dwarf
Building cr cost double
Off Hammer Smasher 4/2 250 cr ---> 5/1 400 cr
Elite Grey Beard 8/3 1,075 cr ---> 8/4 1,100 cr

Fairy
Academies gives 1% more Mage Level per each 1000 fame ---> 2% more ML/1000 fame

Nazgul
Remove: +35% gains on Standard Attack
Remove: Wraths cannot be trained
Add: Nazgul fail 25% of outgoing spells/ops
Add: Nazgul cannot Explore or Land Claim
Change: Every month of 0.2% ---> 0.1% of Specialists are converted to Wraths

Def Numen 0/3 300 cr ---> 0/4 450 cr
Elite Wraith 11/11 ---> 9/9 1500 cr

Spirit
Add: No thief losses on failed operations

Wood Elf
Elite Tree Ent 0/10 1,400 cr ---> 1,450 cr
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