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Game Changes for Age 9

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Martel -

~ Game Changes, Age 9 Edition ~

1. Operations

Boze get minimum 0.5% gains instead of 1%

2. Fame Bonus

Fame will give 1 % extra offence for each 1000 fame. (Same as the population bonus, maximum is 50% = 50,000 fame)

3. Heritage Bonus

Doubled fame bonus from heritage

Heritage land bonus becomes exponential:
1000 = ~570 acres
2000 = ~780
5000 = ~1300
10000 = 2000
P.S. heritage still only applies when the ruler dies due to age.

4. Races

Eagles are added back

+35% max mp ->
+35% max Mana Points
+35% max Thievery Points
30% chance that enemy troops won't find an eagle when trying to attack them

Nester (0/0) - 35cr
Emesen (1/0) - 10cr
Vendo (0/4) - 380cr
Anekonian (2/8) - 1200cr -> Anekonian (2/8) - 1220cr
Razorbeak (0/0) - 300cr -> Razorbeak (0/0) - 265cr

Oleg Hai are added back

Gnome (0/1) - 50cr -> Gnome (0/1) - 100cr
Wolfrider (7/0) - 550cr -> Wolfrider (7/0) - 500cr
White Skull (0/6) - 700cr -> White Skull (0/7) - 800cr
Harpy (4/1) - 80cr
Thief (0/0) - 440cr

5. Research

1% Production gives .25% increased output to labs, yard output increased to 1.0% increased output.

Individual decay rates for each research branch:
-.4% engineering
-.3% defence
-.1% offence
-.2% production

6. Rankings

History rankings now show "current age" rankings:
* King of the Hill (current winning criteria of an age)
* Largest Alliance
* Timeline (although these are not rankings)

~ Major bug fixes ~

Names with ' in them won't collide with the objects anymore

Dragons' heritage fixed

~ And also thanks to this age's game changes committee ~

Ignalius, Joe, Perkalov, _PP_
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