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Age 88 Changes

Open Archived Sanzo opened this discussion on

Sanzo -

GREETINGS PLAYERS. Here are your Age 88 Changes:

User Interface Change:
Add: Elder Message to Tribe Page

War:
Remove: Truce.


Invasions:
*Edit* There is now a land gains calculator on the invasions page

Raid
Gains formula returned to what it was before Age 86 Changes
Gains are now based off of all land (not just finished construction)

Gains = 0.039*att_land/(1+0.5*exp(-8*(def_land/att_land -0.8))^2

Pillage
Formula changed to land based. This means for example if the target has 4% Mines, all will be destroyed.

Destroys Land * 0.04 mines * Modifier
Destroys Land * 0.04 yards * Modifier
Destroys Land * 0.04 labs * Modifier
Destroys Land * 0.01 farms * Modifier

Modifier: (if target_land < attacker_land * 0.9, damage modifier = (target_land/attacker_land)^3

8000 per mine destroyed
500 wood per yard destroyed
20 research points per lab destroyed
5000 food per farm destroyed


Blasphemy Crusade
Gains formula changed to land based.

Destroys Land * 0.05 Academies
Destroys Land * 0.05 Guilds
Destroys Land * 0.05 Hideouts

Kills 5% Mystics
Kills 5% Thieves


Operations

Thieves Trap
Thieves required changed to same as Arson
Auto fail 20%

Science Changes

Politics
- 0.8% ---> 1.00% chance to persuade an enemy to not attack (max 50%)


Race Changes

Brittonian
Remove: Renowned Thieves: Engineered Explosives and Cut Supply grant 0.5 additional crowns per fame, per building destroyed
Add: Renowned Thieves: 20%+ gains on self ops
Remove: Home to Thieves: Homes hold 50 thieves in addition. Hideouts hold 75 thieves (but no citizens)
Add: Homes hold 400 citizens. Hideouts hold 80 citizens

Off Highwayman (6/0) 625 cr ---> (4/0) 500 cr
Def Lawyer (0/5) 600 cr ---> (0/4) 500 cr
Elite Marauder (4/7) 1,200 cr ---> (3/7) 1,225 cr
Thief Rogue (0/0) 50 cr ---> (0/0) 75 cr


Dark Elf
Change: Supermage: +10 ML ---> +5 ML


Dwarf
Basic Grunt (0/0) 50 cr ---> (1/1) 100 cr
Off Hammer Smasher (5/2) 475 cr ---> (5/2) 450 cr
Def Mortar Team (0/6) 600 cr ---> (1/7) 675 cr
Elite Grey Beard (8/2) 850 cr ---> (9/3) 1,050 cr


Fairy
Elite Fay Queen (0/9) 1,000 cr ---> (0/8) 1,100 cr


High Elf
Basic Slinger (0/0) 50 cr ---> (0/1) 75 cr
Def Longbowmen (0/6) 600 cr ---> (0/6) 575 cr
Elite Priestess (9/4) 1,100 cr ---> (8/8) 1,350 cr
Thief Rogue (0/0) 350 cr ---> (0/0) 300 cr


Hobbit
Elite Mugwump (0/7) 850 cr ---> (0/7) 975 cr
Thief Snollygoster (0/2) 250 cr ---> (0/3) 325 cr


Mori Hai
Add: 3 hour return time

Basic Gnome (0/0) 100 cr ---> (0/0) 50 cr
Off Goblin (6/0) 625 cr ---> (5/0) 575 cr
Elite Mountain Ogre (5/5) 900 cr ---> (5/4) 900 cr
Thief Assassin (0/2) 225 cr ---> (1/1) 250 cr


Nazgul
Remove: 3 hour returntime
Change: 0.00666% per fame chance of attacks not showing in alliance news ---> 0.001% per fame chance (1000 fame = 1% chance)
Remove: +100% land gained from raid
Add: All attack types yield 5,000 cr per acre taken
Add: +35% gains on Standard Attack

Basic Soulless (0/0) 50 cr ---> (0/0) 30 cr
Off Black Rider (2/0) 200 cr ---> (3/0) 300 cr
Def Numen (0/6) 575 cr ---> (0/3) 300 cr
Elite Wraith (12/12) 2,000 cr ---> (10/10) 1,700 cr
Thief Shadow (0/0) 350 cr ---> (0/0) 500 cr


Templar
Remove: Churches count as 1/2 Weaponry
Add: Guard Houses count as 1/2 Weaponry

Off Knight (5/0) 500 cr ---> (4/0) 475 cr
Elite Paladin (6/6) 1,050 cr ---> (6/6) 950 cr
Mystic Cleric (2/0) 350 cr ---> (1/0) 225 cr


Uruk Hai
Off Hill Troll (7/0) 700 cr ---> (8/0) 850cr


Wizard
Basic Apprentice (0/0) 50 cr ---> (1/0) 80 cr
Off Templar Knight (6/0) 600 cr ---> (5/0) 500 cr
Def Sorcerer (0/6) 500 cr ---> (0/6) 525 cr
Elite Grey Wizard (6/4) 900 cr ---> (2/8) 1,150 cr


Wood Elf
Elite Tree Ent (0/9) 1,050 cr ---> (0/10) 1,325 cr

max -

Quote
Blasphemy Crusade
/.../
Kills 5% Mystics
Kills 5% Thieves

Seems like this part was forgotten, has been added now!
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