Alliance Strategy

by Jappie

Attacking alliance

This strategy is built around attacker races. Research and market are used to boost the attackers' strengths. The market is fed with goods by the thieves and the mages, allowing the attackers to manage their tribes better. Thieves primarily do Intel Operations and mages cast Enchantress Salem on targets before their attacks. The attackers will protect the thieves and mages from potential agressors. In war, the attackers can either open up the enemy's defences to mage attacks by using the Blasphemy Crusade attack, or they can follow a straightforward approach and simply Raze their targets.

Exploring alliance

All players run their tribes to achieve fast growth. Economics Research can be useful because all tribes will use explores to gain acres. The alliance market is used purely as a warehouse where tribes pile up their resources needed for their next explores. However, the absence of attackers means that enemy attackers will feel free to grab you. Stealing from the market is considered a capital crime in an exploring alliance! In war, the thieves and mages will be a force to be reckoned with.

The races in an exploring alliance are chosen for high income and strong defence.

War alliance

Chosen for the purpose to have a lot of wars, and to kill tribes fast. You will find many thieves and mages in this type of alliance, backed up by a few powerful attackers. Alliance research is purchased in Combat Research, sometimes in Warding (for great defence) but rarely in Economics.

The alliance market is used with a market system in which individual tribes claim resources. It is important for a warring alliance that each tribe has enough market credits to rebuild their lost buildings. In wars there will be kill attempts and your tribe will be easy to destroy once you run out of credits or market goods.

The role of the attackers is to protect the thieves and mages and to be a threat to the opposing alliance, making sure their attackers don't just send a lot of offence knowing they won't be retalled.

Race Setup

A coordinated alliance will want to decide which races to use. How many of them and what focus for each of them? Some races excel at growing while others, like Owl, can deal a lot of damage. Races can also be either mage or thief, and attacker or explorer. Each has its own advantages and disadvantages. A good race setup is vital for the chances of the alliance. Important when deciding this is your team of players. Keep in mind what type of players you have and what their strengths are. Choose races to match each player, or players to match your strategy.

Alliance Research

When you go for high research it is important that there are clear research rules in the alliance. Some alliances allow attackers to run less labs, or even none. This can benefit the attackers but it will also slow down the accumulation of research.

Alliance market

The market can be used to help every tribe in the alliance, or simply as a place where each tribe stores its own resources for later use. The market can play a role in the alliance strategy. Generally, it is a good idea for an alliance to agree on rules of conduct with regard to the market. Read the Alliance Market chapter for more ideas.

Last updated: March 2012