Market

by Jappie

The market is essentially your alliance's storage room. Each alliance has a market, and tribes use this market to store their goods. In exchange for the goods, they get credits. With these credits, they can buy their own goods back, or they can buy goods from someone else in the alliance. Since neither your credits nor the goods on the alliance market can be stolen, the market also functions as a vault. By putting goods in the market, you ensure that no one takes hold of them by raiding, or destroys them by means of spells. Finally, no accidents happen to goods on the market. So while your tribe can lose some wood due to heavy rainfalls or faulty construction, that can't happen to goods stored in the market.

Market credits

You don't get the same amount of credits for each type of goods. Each crown gives two credits, each kilogram of food gives three credits and each log of wood gives thirty-four credits. Soldiers are worth a different amount of credits for each race, because their cost differs per race. Credits required for goods are not subject to change, so one crown will always cost two credits. You can't have less than zero market credits. You can't lose market credits.

The market and the alliance

If everyone puts money on the market and takes out wood, there will soon be no wood left on the market. That is quite unsatisfactory if you want to build something. An alliance will therefore have to be capable of enforcing some sort of discipline among its members. Essentially, you can all take out wood as long as someone else is producing it and storing it on the market. But you should be willing to give that person crowns in return. After all, they are not your crowns anymore, as you used the credits you got in return for your crowns to buy your alliance mate's wood! Overall, however, sharing resources in the market is a good way to help your fellow alliance members grow or to aid them in difficult times. In any case, alliance members must cooperate with one another to maintain a good balance of goods. Communication and a clear hierarchy will really help: the market is a team effort after all. Squabbling over goods won't make the game any more fun. It might help a lot if the people in the alliance agree on some guidelines for the use of the market.

Goods do not just disappear when your tribe dies, but will remain stored in the market. This means that your alliance will most likely build up a pile of goods that belong to no one. Do keep an eye on the goods left in the market even when you have a huge amount, though, as the pile can dwindle really fast if everyone is grabbing that type of goods. Just like goods remain in the market, so do deficits. If a tribe dies while he had to pay back five thousand logs of wood, the market will not get that wood back. The wood will be gone. Therefore, encourage your players to pay off any decifits before they die. Occasionally, you may want one tribe to produce a large amount of one type of goods. Warring often takes a lot of wood and might also take a lot of crowns, food and soldiers. Make sure the alliance is well supplied before you start a war, or you may find your alliance at a great disadvantage. Keep your market in a healthy state and you will have a much easier time.

The market and war

The market can be used as a part of war tactics. While an alliance is preparing for war, every tribe can load the market with lots of resources. This will give each tribe a huge amount of market credits which the player can use in war or when the enemy is trying to kill him. This way you will not run out of market credits and your chance of survival increases.

Recent changes: goods decay

In the age 48 changes the market was changed radically. Goods belonging to no one now slowly decay or disappear. This means that players should be careful about their deficits. If a tribe dies with a deficit of 500k wood, the market will slowly regenerate 500k wood. If a tribe dies with a bonus of 500k wood, the market will slowly regenerate 500k wood. In that case, players should take care to produce more wood during the decay period. Otherwise they may be left without any wood, crowns or food in their market!

Last updated: January 2013