Buildings

by Alliances At War

Homes

Homes are the most important buildings in Alliances At War, as they give your citizens a place to live in. Without citizens you are dead.

Farms

A vital building in your tribe, farms provide food for your citizens. If your citizens aren't getting an adequate amount of food they will leave your tribe.

Walls

Walls allow your tribe to have additional defence against attackers. Walls increase your defence as the intruders have to scale your walls to conquer your lands.

Weaponries

Weaponries can be used to give your army extra attacking power by forging stronger weapons and tougher armor.

Academies

Absolutely necessary for mages. Academies allow your mage's skill to grow; as his skill grows, your advantage over other mages increases. The skill of a mage is shown by the ML (Mage Level) they posses.

Guilds

Another necessity to mages, guilds allow your mage to store mana. Every spell your tribe attempts to cast costs a certain amount of mana. Mana regenerates slowly. Guilds are vital in keeping self spells running, which may make the difference between your tribe's survival and its doom.

Hideouts

The must-have for thieves. In the same way that guilds generate mana each update, hideouts provide plans.

Yards

As your tribe grows bigger, you have more acres to build on. Each building costs money and wood to build. Yards produce wood, which is worth a lot on the market, but unless you can trade it for money you cannot use this advantage to train military or explore.

Bastions

Bastions are a welcome fortification that help protect your tribe against attacks, magic and thievery, reducing the damage dealt against your tribe.

Laboratories

Laboratories are a place of research. Labs produce research that contributes towards the research of your alliance.

Mines

Mines are one of the main sources of income in Alliances At War. Crowns are used as part of the cost for most purchases in the game. Mines give less crowns than citizens living in a home paying taxes, though, so make sure you run your maximum homes!

Barracks

Barracks train your military, which lowers the expenses of keeping military and helps them survive battles. Your soldiers, grateful of a roof over their heads, will aid your tribe in building, exploring and training more soldiers. The soldiers will also maintain your buildings and their presence makes your citizens feel safe.

Churches

Churches naturally give defence against dark spells cast onto your tribe, causing the spells to fail.

Guard Houses

In the same way as churches try to block spells cast against your tribe, guard houses make sure black– and intel thievery operations attempted on your tribe do not succeed.

Last updated: 2 weeks ago