How to kill?
Killing enemy tribes is the main point of Alliances At War, and doing it effectively requires preparation, coordination and timing. To kill an enemy tribe you have to kill every one of his citizens. How to do this is explained in detail on this page.
One basic way to kill is by raiding. Every raid kills 20% of the target's citizens, with a minimum of citizens killed = 2*land. It takes a long time and a large number of raids to kill a tribe with a normal amount of citizens. Ravens are good at this as they can read every tick, and both Dragons and Undead are vulnerable to this type of attack. However, it is a very effective way to finish off a tribe who has already been weakened in other ways (see below). Since the amount of citizens of your victim regenerates every tick, it is vital that you minimize this regeneration by removing his Matawaska River spell and inflicting the spell pestilence and/or venom on him. If the victim has enough credits, however, he can easily buy soldiers off the market and turn them into citizens.
Attackers can also help to kill enemy tribes by razing homes, blasphemy crusading academies and guilds, or simply taking acres.
Using thievery and mystics
The most popular way to kill a tribe is to destroy his homes.
The idea is that citizens have no place to live in a tribe without homes. So they will leave the tribe. Of course it is very hard to destroy all the homes. However, since military never leaves the tribe for lack of a place to live in, it is enough to make sure that there is no place left for any citizens in addition to the military already living there. Once the homes are destroyed and a month passes, the citizens will leave the tribe. There will be 200 citizens remaining if you did a good job; get rid of them as fast as you can or else the victim will release some military to keep his tribe alive!
Mages can destroy homes by casting the Dragon Mage spell, thieves by executing the operation Arson, and attackers by doing a Raze attack. Since surprise is vital in war, it is best to begin the assault at the end of any hour. This minimizes the risk of the target logging on, noticing the kill attempt, and reacting by rebuilding homes or through other means save his tribe.
In addition to destroying homes, mages and thieves can also help attackers to kill citizens. Thieves can do this by executing the operation Poison Water, which destroys farms and kills citizens. Mages can cast the Fireball spell, which kills citizens, and the Poison spell, which destroys food. Usually, a combination of Poison Water (operation) and Poison (spell) is used to make the target's citizens leave his tribe for lack of food. 20% of his citizens will leave if he does not have enough food. When enough citizens have left the tribe, you can kill off the remaining ones using Raid, Fireball and Poison Water.
How to pick a target?
Picking a good target is essential. Targets without proper defenses and a small amount of citizens will be easier to kill than targets with proper defenses and lots of citizens. In order to pick a good target, you should do three things. First, you check how much citizens and military the tribe has; mages and thieves can gather this intelligence for you. Second, you check what his defense against thievery and magic is; that means you check for Academies and Churches (magic) and Guard Houses and thieves at home (thievery). Third, you check for his defense and walls (attackers), to see if your attackers can actually attack the tribe. Targets with low defense are easy to kill: that means no churches, no guard houses, no academies, no thieves, a low amount of citizens yet little defense. Usually, a target has defense against some things but not against all. In that case, you have to make a decision. Do not just look at the target's defenses, but also at the type of damage you deal. If you do not have any thieves who can Arson, there is no reason to be concerned about Guard Houses and thieves.
Before you begin killing, you might want to know how many homes you need to destroy. You can calculate this:
- (Homes * 300 + non_homes * 10)*modifiers = total population.
- Total population - military = total citizens you need to get rid of.
- Total citizens / modifiers / 300 = amount of homes you need to destroy.
- The modifiers are: Elendian (10% bonus population), and fame (fame/1000).
- This means that a tribe with 5000 fame and elendian has a modifier of 1.15: 10 from elendian, and 5 from fame.
Example: A 1000 acre Dark elf with 5000 fame, elendian running and 50000 military. He has 300 homes and 700 non-homes, which give him 300*300 + 700*10 = 97000 population. The modifiers are 10 from elendian and 5 from fame; 97000 * 1.15 = 111550. 111550 - 50000 = 61550. 61550 / 1.15 / 300 = 178.4 homes.
You are now ready to kill! Enjoy!
Last updated: January 2013