Invasion

by ArcticWind

The noble art of combat. Is there anything more satisfying than to invade the lands of your enemy, brutally slaughter his military and citizens, and take his land? To watch your enemies howl in despair while your army leaves loots and destroys? Ah, the ecstasy!

How to succeed in attacking

The rules of combat are simple. As previously explained, military units have offensive and defensive strength. If you attack someone, the total offensive strength of all the units you send will be weighed against the total defensive strength of all the units your opponent has at home defending his lands. You succeed in your attack if your total offense is greater than the defending tribe's total defense. Bear in mind that the opponent�s spells, buildings and research will alter his total defensive strength and that your spells, buildings and research will alter your offensive strength.

For example, if a Dwarf had 20 offence specialists, giving 160 offensive strength (8 x 20) and he attempted to standard attack a Brittonian with 30 defence specialists and 23 elites, giving 166 defensive strength (30 x 4 + 23 x 2), the Dwarf would fail if the Brittonian had all his troops home. But if, on the other hand, the Brittonian had sent out all his elites, he would have only 120 defensive strength at home (30 x 4) and the Dwarf would succeed.

However, it is not that simple. Consider that the Dwarf had Ciorin's Blessing (self spell) on which gives 15% more offence and the Brittonian had Deam's Hunt (self spell) on which gives 10% more defence. The Dwarf would have 184 offensive strength (160 x 1.15) against the Brittonian's 183 defensive strength (166 x 1.1), which means that the Dwarf would succeed. If the Dwarf did not have Ciorin's Blessing on, he would have failed because 160 offence is not enough to beat 182 defence. The spell Enchantress Salem can negate Deam's Hunt, which makes attacking tribes with Deam's Hunt on 10% easier.

Another consideration is buildings and science; your research bonus will improve the effectiveness of your walls and weaponries. For example, if you were in an alliance with 10% combat science with 20% weaponries, and had Ciorin's Blessing on, that would give you a 39% bonus to your raw offence (15% from CB and 20% from weaponries. The combat science enhances the weaponries by 20%, which yields 20*1.2=24%. Hence 24+15=39%). Clearly, modifiers can make a significant difference. So in order for an attack to be successful, careful calculation is required. Note that there are tools around which will calculate for you.

After attacking, the troops that you have sent will be out for 4 updates (unless one of the race's traits is less time to attack). This means that those troops cannot defend or attack while out. You will need to wait until they're all home before you can attack again.

This is all quite confusing for new players, but you will get a knack for it soon enough!

Different Attacks

There are eight different ways of attacking your enemy. Which one suits your needs best depends on the situation.

Last updated: March 2012