Attacks

by Alliances At War

There are 8 different ways of attacking your enemy. Which one suits your needs best will depend on the situation.

Standard Attack

Conquer land with this default attack. You get more acres the bigger the target is, up to about twice your size. The Orkfian Gods frown upon invading much smaller tribes.

Raid

Storm into your enemy's lands, looting crowns, capturing some easy acres, and killing up to 20% of the target's citizens. Military losses are slim for the attacker and high for the defender. Attacking smaller tribes yields less crowns and acres.

Barren Grab

In this attack you target barren acres only. It potentially yields more acres than the standard attack since barren acres are easy to conquer. Using this attack on someone who has no barren acres results in zero gain. What a pity!

Hit'n'Run

An attack that can be used to wear down a larger foe. Unlike other attack types, your troops will engage in combat even if they are outnumbered. As long as they aren't overpowered by more than two to one (so you need 50%+ of opponent's defence in offence), they will engage the enemy and kill as many troops as possible. They will also rain arrows over the enemy's citizens and kill as many as they can. The attacker's losses will be small; the defender's losses will depend on how much offence is sent. When the total offence sent is 60% of the total defence of the victim, then the victim will suffer 60% of the normal troop losses. Similarly, when 80% offence is sent, 80% of normal losses will be suffered.

Blasphemy Crusade

The most destructive and arguably the most feared of all attacks. Religion sure can be a powerful weapon. Your troops will zealously storm into your opponent's lands. Determined to root out all heresy they will destroy buildings of magic, worship and thievery. Guilds, Academies and Hideouts will be destroyed and thieves will be massacred. Your enemy will suffer high combat losses but be warned; the attacker's combat losses are high as well.

Raze

Your troops rush into the lands of the enemy, destroying as many homes as they can.

Commandeer

You may seize the recently captured acres of an enemy tribe while their army is still on the move. Gains are halved if the defending tribe is 51-75% of your size, and quartered if 50% of your size or below; cannot be used on a tribe below 70% your size if that tribe is below 2000 acres.

Pillage

This destructive attack can be used both to cause grievous damage and to gain resources. Your army turns farms, labs, mines and yards into rubble, plundering the ruins for goods to return home and enslaving as many as possible. Destroys up to 2% of the opponent's farms and markets, and up to 10% of their labs, mines and yards. Cannot be used against a tribe less than 70% of your size if that tribe is below 2000 acres.

Last updated: March 2012