Black Operations
by Alliances At War
Black operations are typically used in unconventional warfare and include actions like killing citizens, spying on military and destroying buildings.
Poison Water
Send more than 500 thieves, unless your enemy is larger than 1500 acres; then you should send at least a third of their acres.
- 600 acres required
- Difficulty: Hard
- Thieves required: minimum 500 or 1 per 3 enemy acres
- Destroys up to 2% farms
- Kills up to 0,8% citizens (minimum 15)
- +10% damage in war
Arson
Send your thieves to burn down the homes of your enemy's population. Sending less thieves than your enemy has acres will result in fewer buildings destroyed.
- 1200 acres required
- Difficulty: Hard
- Thieves required: 0.7 per enemy acre (for max damage)
- Destroys up to 1% homes
- +10% damage in war
Wildfire
Start a few fires and watch on as your enemies' yards are consumed by the flames! Sending less thieves than your enemy has acres will result in fewer buildings destroyed.
- 2100 acres required
- Difficulty: Hard
- Thieves required: 0.7 per enemy acre (for max damage)
- Destroys up to 0,65% yards
- +10% damage in war
Tunneling
Your thieves will dig tunnels in under the academies of your enemy and destroy the foundations, thus destroying the buildings. Sending less thieves than your enemy has 2x acres will result in fewer buildings destroyed.
- 2400 acres required
- Difficulty: Hard
- Thieves required: 1.4 per enemy acre (for max damage)
- Destroys up to 0,75% academies
- +10% damage in war
Thieves Rebellion
Your thieves will attempt to make the job easier for your mage by burning the churches of your enemies. This can be a very effective operation to take out large, well defended opponents. Sending less thieves than your enemy has acres will result in fewer buildings destroyed.
- 2700 acres required
- Difficulty: Hard
- Thieves required: 0.7 per enemy acre (for max damage)
- Destroys up to 2% churches (20 maximum)
- +10% damage in war
Engineered Explosives
Your thieves will plant some explosives inside an enemy's mines and watch the gold scatter all over the place as they blow up. Sending less thieves than your enemy has acres will result in fewer buildings destroyed.
- 3000 acres required
- Difficulty: Hard
- Thieves required: 0.7 per enemy acre (for max damage)
- Destroys up to 0,65% mines
- +10% damage in war
Ambush
Send your thieves on a devious counter-attack against any enemy who dared attack you and claim your land as their own.
- 3600 acres required
- Difficulty: Easy
- Thieves required: 25 per enemy acre
- Claims half of the incoming land of the enemy
- 2.5% of the returning military units killed
- +10% gains and damage in war
Last updated: 2 weeks ago