Exploration
by Martel
Exploring is one of the two main ways to grow in Alliances At War. Races that use exploration as their main way to grow are commonly referred to as 'explorers'—as opposed to 'attackers' who attack other tribes for land.
What you need to explore
To send an expedition to explore you need citizens, crowns and defence. The costs of defence and citizens are based on your current amount of land, and will be influenced by other factors. For example, economics research can reduce citizen costs, whereas walls can reduce the amount of military you must send out on the expedition.
You will have to create a large stockpile of crowns for both the explore and more military units to defend your new land. To avoid being raided by stronger tribes you should store this money at the alliance market.
Since you're sending defence, your defence at home will be lower and as a consequence the risk of getting attacked will be bigger. Watch out as well for attackers who might try and commandeer your incoming barren land during the 4 updates it takes before your lands can be built on.
You will also need to train defence for the new land. How much depends on how large you will become after the explore. To be safe, train more than attackers around the same size could attack you with—after your new land has arrived—and make sure your strength is high to remove yourself from the spotlight.
Explore efficiently
Although sending the explore is easy, doing it efficiently is hard. Whenever possible, it is best to do the largest explore you can, 25% of your current land size.
You can take a look at the formulae page to see how your explore costs are determined.
Last updated: 2 weeks ago