Alliances at War

Races

Balrog

These accursed demons of shadow and flame have been sealed away from the lands of Orkfia for aeons. The magic that has bound them is broken, and they have been unleashed upon the world. None who live now remember their terrifying strength nor could know who would be responsible for their freedom.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Damned Soul 0/0 100 cr
Off Devil 25/0 1,750 cr
Def Occultist 0/16 1,100 cr
Elite Demon 12/12 950 cr
Thief Spy 0/0 400 cr

Brittonian

The descendants of a once great Empire, the Brittonians ultimately fell to themselves. Riots broke out in the streets, the Temple of Albion was burned to the ground, and the Priest-King was dragged from his opulent palace by the masses and torn to pieces. In this period of decline the roads crumbled, the army dissipated, and the fields lay fallow. Barbarians destroyed what was left of the great cities. With such a great population, the Brittonians would have faced extinction had they not turned to the underworld. The network of power splintered and reformed around those with the most gold. Few now remember the glory of their forefathers in a land ruled by thieves.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Soldier 1/0 100 cr
Off Pikemen 4/1 950 cr
Def Crossbowmen 0/4 1,150 cr
Elite Knight 3/2 650 cr
Thief Rogue 2/1 475 cr

Dark Elf

In the mythical epics of the elves, the Dark Elves were cast away for a great sin untold. In their exodus from the great cities of their brethren, they found themselves in too small of numbers to rely on might alone to protect themselves, and so they made a pact with the forces of Destruction. In return for their immortality, they were granted mastery over the powers of magic.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Slinger 0/1 50 cr
Off Nightstalker 4/0 450 cr
Def Sorcerer 0/4 350 cr
Elite Nightrider 4/7 785 cr
Thief Assassin 0/0 330 cr

Dragon

Entities that arose from the elemental chaos before the beginning of the world, Dragons rival the very gods in power. Known for long spanning plots which affect events far beyond the imagining of present mortals, no one ever quite knows what a Dragon's true aim is... though hoarding treasure seems to be a part of it. Only the most experienced rulers can tame these strong and willful beasts.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Baby Dragon 1/1 50 cr
Off Green Dragon 30/0 550 cr
Def Black Dragon 0/36 940 cr
Elite Red Dragon 50/15 1,400 cr
Thief White Dragon 0/0 440 cr

Dwarf

Dwarves were recently freed by the other human races, while not totally being humans, these smaller ‘half-humans’ are expert craftsmen, dedicated miners and strong warriors, rivaling the vikings as fighters.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Grunt 0/1 150 cr
Off Hammer Smasher 8/0 1,200 cr
Def Stone Thrower 0/7 1,150 cr
Elite Grey Beard 9/5 1,530 cr
Thief Short Cloak 0/0 600 cr

Eagle

Eagles are rare, elusive creatures, often hunted for their valuable feathers. That said, they are extremely difficult to find. Many a hunter has gone into eagle territory only to return empty handed.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Nester 0/0 35 cr
Off Emesen 1/0 10 cr
Def Vendo 0/4 380 cr
Elite Anekonian 2/8 1,165 cr
Thief Razorbeak 0/3 340 cr

High Elf

Said to be the first living beings to inhabit Orkfia, who were created by Deam as guardians of the world. The scriptures of the priestesses state that they were the originally vessels for the souls of their kin, the Light Elves. However they have long since diverged from their spiritual ancestors. The sacred enchantment placed on them, wrought of Preservation, binds them to the world... invulnerable to destruction. Ages of rebirth has granted them the wisdom to not repeat the mistakes of the past.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Slinger 0/0 15 cr
Off Sage 8/0 950 cr
Def Longbowmen 0/8 1,150 cr
Elite Priestess 5/5 485 cr
Thief Rogue 0/0 350 cr

Light Elf

This enigmatic race of elves has arrived in the world of Orkfia from the divine realms beyond. Little is known of them, and they claim nor volunteer nothing of themselves, though their serene grace seems unfathomably ancient. Beings more spiritual than physical, they both excel in the arcane arts and are vulnerable to them.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Acolyte 0/0 75 cr
Off Maiar 3/3 875 cr
Def Istari 0/5 1,650 cr
Elite Valar Scion 2/4 1,150 cr
Thief Scout 0/0 500 cr

Mori Hai

Long thought to have perished in the ancient war, the Mori Hai were rediscovered looting a small human outpost. It is thought that when all was lost, they retreated to the mountains of Orkfia and hid themselves. The little that is known about them is from the ancient documents pertaining to the war, in which they played a central part. They are fast and agile, but what other secrets do they hold?

Racial Abilities

Military Units

Class Off/Def Cost
Basic Gnome 0/0 60 cr
Off Goblin 6/0 700 cr
Def Axethrower 0/7 1,050 cr
Elite Ogre 6/5 815 cr
Thief Assassin 3/3 350 cr

Oleg Hai

Also known by the common name of 'trolls,' the Oleg Hai spawn warriors bred for battle. If that weren't bad enough, they easily regenerate from Destruction-charged violence, which makes killing a troll for good something of a legendary feat. Naturally greedy, they sometimes overextend to conquer and dominate. Fortunately for them, harpies provide the brains behind the brawn, when they can be found and bribed at least.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Gnome 0/0 50 cr
Off Wolfrider 8/2 850 cr
Def White Skull 3/8 1,000 cr
Elite Harpie 5/5 200 cr
Thief Thief 0/0 440 cr

Owl

The wise birds of the night. At least they were. The moon temples disturbed their sense of day and night and now they have changed their sleep and hunt schedule.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Nester 0/0 30 cr
Off Nightclaw 3/0 180 cr
Def Screecher 0/7 850 cr
Elite Eagle Owl 5/4 600 cr
Thief Swift Feather 0/6 770 cr

Raven

Once worshipped by humans, and with good reason! What they lack in military power, they make up for with incredible speed and ferocity. The raven has the uncanny ability to attack and return to a defensive position before the enemy knows what hit them.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Nester 0/0 10 cr
Off Blackclaw 2/0 130 cr
Def Razorwing 0/6 740 cr
Elite Blackwing 5/6 835 cr
Thief Screecher 0/0 350 cr

Rept Hai

The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Hatchling 0/0 50 cr
Off Wyvern Rider 9/0 880 cr
Def Basilisk 0/7 850 cr
Elite Hydra 9/6 1,000 cr
Thief Gorgon 0/0 400 cr

Spirit

It is difficult enough to see a spirit, but to kill one? What a spirit really is, is a little bit of a mystery. It is long thought that they are the cursed souls of the Nazgul. Lacking a physical form brings its advantages, but it also brings its disadvantages.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Ghost 0/0 50 cr
Off Phantom 5/0 450 cr
Def Poltergeist 2/7 800 cr
Elite Ghoul 6/3 600 cr
Thief Apparition 0/3 400 cr

Templar

The Order of the Templars were born in the aftermath of the Comet, under the blessing of the Archangel Raziel as the last bastion of Creation in the world of chaos. Since the time of enlightenment however they have become consumed with zealotry. Their faith has lead them to wage an eternal war against corruption of humankind, regardless of where it may be found or which unholy alliances must be forged.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Follower 0/0 80 cr
Off Pegasus Knight 4/0 410 cr
Def Seraph 0/9 1,400 cr
Elite Paladin 7/4 665 cr
Mystic Cleric 5/1 550 cr

Undead

The Undead were once living, breathing creatures, and are indeed a fearsome sight. It is very difficult to kill one, as they do not breathe, nor do they have any organs to pierce. The only food they prey upon is enemy flesh.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Skeleton 0/0 120 cr
Off Zombie 9/0 880 cr
Def Mummy 0/6 480 cr
Elite Vampire 7/9 1,250 cr
Thief Imp 0/0 460 cr

Uruk Hai

The dominate race among the greenskins, Uruk Hai are incarnations of Destruction even more twisted than their foul relatives. They still preserve the secret spells of their ancient wizard creator, though they inherited none of his prowess for magic. Their minds are bent on only one aim: destruction, which they often achieve.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Pit Spawn 0/0 75 cr
Off Hill Troll 8/3 1,250 cr
Def Ogre Shaman 0/5 645 cr
Elite HalfGiant 7/4 1,045 cr
Thief Black Guard 0/0 400 cr

Viking

Unfortunately, it is very expensive to train a Viking. They are very dense, and tend to be overtly arrogant. Though once trained, a Viking is a very strong and versatile unit.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Soldier 1/1 100 cr
Off Swordmen 5/2 380 cr
Def Archer 2/8 950 cr
Elite Berserker 9/6 1,030 cr
Thief Looter 0/0 330 cr

Wood Elf

Also known as Sylvan Elves, these elves did not attend the Pilgrimage of Deam. The long memories of the treefolk accord that their reverence for nature caused them to decline the otherworldly summons which granted immortality to those who, in the eyes of the Wood Elves, abandoned their duties at the end of the Golden Age. They prefer a solitary life and can call upon the spirits of the forest to protect them if need be.

Racial Abilities

Military Units

Class Off/Def Cost
Basic Slinger 0/0 20 cr
Off Woodrider 4/0 440 cr
Def Druid 0/7 800 cr
Elite Tree Ent 0/10 1,380 cr
Thief Grassrunner 0/2 300 cr