Race spells

Similar to self spells, race spells can only be cast upon yourself.

Outrage

  • +10% building damage on destructive attacks
  • 1 month shorter recovery time for generals
  • Lasts 1-4 months
  • Suggested Mage Level: 13
  • Available to Dragon, Dwarf, High Elf, Nazgul, Oleg Hai, Raven, Rept Hai, Undead, Uruk Hai and Viking

Engineered Virus

A time effect version of fear that kills all forms of military and thieves. This spell can be cast on an enemy to inflict damage on their units.

  • Kills military units every month
  • This spell cannot be voided
  • Lasts 1-4 months
  • Suggested Mage Level: 13
  • Available to Balrog, Dark Elf, Fairy, Light Elf, Templar, Tiefling and Wizard
  • War Only

Orcish Fervor

  • Negates Fountain of Resu
  • Negates immortality when attacking and defending
  • Military returns home 1 month sooner.
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Mori Hai, Oleg Hai, Rept Hai and Uruk Hai

Deep Forest

Ever watchful of the balance of the ages, the forces of Preservation maintain harmony between nature and the elves. This spell increases your defence by making your forest grow faster, expanding your domain in the process.

  • 1-8 acres explored each month
  • Building uses 50% less wood
  • 15% chance enemies become lost and attacks fail. (15% elude)
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Dark Elf, High Elf, Light Elf and Wood Elf

Efficient Mobilization

Your mage summons the willpower of your citizens and convinces them to join your army.

  • Every month, you gain 0.1% more military units
  • Elites are 50% more expensive to train
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Brittonian, Dwarf, Hobbit, Templar, Viking and Wizard

Pestilence

Cursed races possess an evil spell which gives them the ability to spread an epidemic. Pestilence spreads during invasions when either the attacker or the defender is afflicted with Pestilence.

  • +5% offence (cursed)
  • -10% citizen growth and all positive growth is negated (non-cursed)
  • Spreads during successful invasions
  • Spreads during successful black operations (5% chance)
  • When spread, lasts land / 800 months (max 10)
  • This spell cannot be voided
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Balrog, Nazgul, Spirit, Tiefling and Undead

Brood

Birds are known for their flocking tendencies, and this is spell much improves their ability to multiply rapidly and dangerously.

  • +20% citizen growth
  • 1-8 acres explored each month
  • 2 months shorter training time for basic units
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Dragon, Eagle, Fairy, Owl and Raven

Divine Intervention

  • -20% land lost on standard attack
  • 5-15 fame gained each month
  • Lasts 1-10 months
  • Suggested Mage Level: 10
  • Available to Fairy

Scry Land

A Wizard scries the land, magically exploring land for your tribe to settle.

  • Immediately gain 1-6 acres, increasing based on your size
  • Formula: 1->(10*max(0.25, log(land/250+10)-0.5)) acres
  • Suggested Mage Level: 5
  • Available to Wizard

Siphon Land

Siphon an enemy's incoming acres, expanding your borders instead.

  • Steal 2% of enemy target's incoming acres
  • Decreasing gains as the target's relative size differs
  • Acres take 4 hours to arrive
  • ~3 fame gained
  • Suggested Mage Level: 19
  • Available to Wizard