Alliances at War

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Topic: OOP (archived)
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Chonka, December 2009, edited

Just wondering whether it is still 8 hours? Or is it when I press the Start Now button? If so, when was it changed [:o]


Halcyon, December 2009

chonka's back! :D

was changed only recently :p
troops and buildings get trained/constructed as soon as you click the button. then clicking 'start now' takes you immediately out of protection


Iluros, December 2009

Military and buildings come in instantly after you click 'build' or 'train.' But you shouldn't click 'start now' until you did those things.

Just to clarify. :P


Chonka, December 2009

HaL! whoop. [heart] [:p]

Ohhh ok.
So I can just keep voting TWG/Apex to get my DPA huge and Citz low? lol

Just wondering. I didn't want to merge out and get left vulnerable while I was out getting drunk tonight [evilgrin]


Halcyon, December 2009

i was wondering about that actually
come back in 2 ages with 1000 dpa :P


Dev Lord Iluros, December 2009

Ooh, there's a weird loophole.

See, people need to point this stuff out more often. Then we can fix it. :D


Halcyon, December 2009

i would have, if i wasn't intent on abusing it a few ages down the track ;)


Chonka, December 2009

lol, just keep it until I go OOP plox [:D] hahaha [evilgrin]


Martel, December 2009

Thanks for bringing it up [:)] (fixed).


Mr X, December 2009

Ruler Age: 18 Years   Fame: ?
Race: ?   Strength: ?
Citizens: ?   Military Units: ?
Mage Level: ?   Thieves: ? TPA
Raw Offence: 419 OPA   Raw Defence: 332 DPA
Barren Land: 0   Land: way to much for ruler age 18. More than 4k
Server Time: 18:58:25

he/she just left protection and that seems rather much... the heritage is probably abit messed up, this is just insane. Itīs lets just say killing the competion... (I hope I did not break any codes or rules, atleast it was not my attention)
best regards
me [heart]


Sesshomaru, December 2009

depends on the size and military net worth he/she had before he/she died, doesn't it?


Mr X, December 2009

Yes it depends on that but still its rather insane... I dont blame the players, just that the system of heritage may need a overlook, its not that balanced I think.


HaRRy, December 2009, edited

White Dragon
Player in question got 6* normal heritage on market credits for the race he/she's playing. There are race modifiers but there wasn't one set for market credits.

And yes marketcredits are based on the previous military net worth.

Took people quite some time to figure it out(/report it) something was wrong. I checked it and it's not a new bug. Doesn't happen for every player, yet it should have been noticed before [:s]


CBeast, December 2009

So what's the point of setting a max of 2k acres of heritage when a tribe restarts if you give them enoughmarket credits to pump and grab up to 6k acres in the first day? Seems a bit...worthless


HaRRy, December 2009

White Dragon
If the land was set to 6k acres the player would have gotten even more money [;)]


Bolle2, December 2009

HaRRy lol, that's as bad a bit of reasoning as CBeasts, congratulations :P


Mr X, December 2009

I dont want to throw any stones against any specific players.

I just say that this game would benefit if the heritige would have a lookower. Its just insane that tribes can grow over 2-3k in that pace and still have good def. and obviously great off.

I think that new tribes that start on 400 acres and struggle to get to 3-4k acres at a late age and get hit by a tribe just recently oop, and still donīt have a chance of retalliate is just weird. And it may make ppl to leave the game.


CBeast, December 2009

And what exactly is wrong with my reasoning? I thought the point of setting a max limit to heritage was to prevent huge tribes from starting off with a massive advantage over everyone else? But if you give them enough credits to get so big so fast, there is really no reason to limit their starting size...that just puts other players at a huge disadvantage for being the wrong size when I massive tribe restarts and comes oop


Bolle, December 2009

Whats wrong with your reasoning is the fact that with heritage you cant grab yourself to 6k. That's just a glitch ^^


CBeast, December 2009

Well I missed tha part- so would if to bug abuse if a tribe did theoretically grab to 6k with the glitched market creds they receive? [:p]


Mr X, December 2009

Obviously the tribe in question did not have a problem growing due to alot of credits (neither do I blame the player, I would have done the same if I was in his shoes).

So I think that there is something wrong with heritage. I just wanted to point it out, probably not the first time or the last time it have come up, but its just insane that a tribe in so short time can grow to 6k and still have over 300 dpa.


OrigenX, December 2009

Its easily fixed... put a maximum cap for future heritage (marketcreds)!


Acwder, December 2009

Basicly it took that tribe about 24hrs to achieve more military worth and more acres then I did in 20 days...

Ive been the top balrog for about a week then boom a balrog shows up that 24hrs oop got 240m cr worth of troops and grown 3k since..

Im sorry but so freaking retarded game mechanics.

Sure I was a 6k templar that got killed and he was some 20k dwarf or w/e that got full heritage, but sure keep at it.

totally killed the joy of working for being top balrog.

Good job...


Mr X, December 2009

I agree with Acwder it do kill competion, and that canīt be good for the game.


Skippy, December 2009

Yea 240 mil credits.... lmao wow not a bit unfair totally unfair. Balance the hertiage system...
What are we sposed to do starting at 400 acres and get up to 3000-4000 acres in 50 years and get wacked by a OOP tribe that just reset. well you know what IT REALLY ticks off these tribes that cant move up cause the land fat hertiage players sit there and laugh cause they just wait to hit.... LAME


Kelvin, December 2009

Reset him to 2k acres with correct heritage and you're at least doing some right ;)
The acres lost for other tribes is harder to give back I guess :P

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