Alliances at War

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Topic: Barracks FTW? (archived)
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Joe, March 2010

From looking in my internal affairs page, the code first adds up all raw numbers.

Tribe 2, 10 acres big. with 25k fame.
3 homes 900
6 farms 90 (farms hold 15)
1 barrack 100 military
----------------
1090 total.
modifiers bonus 25% fame 10% elendian
1090 * 1.35 = 1472 total pop

This means that not only the homes and farms give 35% extra space for citz but also the barracks. They will show as holding only 100 military but secretly they will provide 135 'modified' citz somehow.

So in short: Perk is right.


Acwder, March 2010

Well.

Barracks per definition holds military.

These military units first lived in the existing homes and other non-homes that houses units.

When a barrack is built they move from the housing buildings to the barracks.

This makes it possible for more citizens to live in the housing buildings, and all citizens are effected by fame.

So the conclusion is correct but the formula so to speak isnt, and the advisor page adds to the confussion since it says that the barracks houses citz which they dont. They host military that now doesnt have to live in the homes which in turn lets more citz live in the homes which in turn is effected by fame like any other citizen.


L&O Perkalov, March 2010

Tnx Joe.
I dont have a tribe to check against.

Then comes a attendant question. Do you have to “manually” “put” military into the barrack or is that calculated automaticly?

And checking “formulas” gives that it would need to be updated. It doesnt account for barracks what so ever :P


L&O Perkalov, March 2010, edited

You are confusing me Acwder...
Are you talking about citz or population?
As far as I know, total population is calculated....

300*homes(1+Fame+sci+spells)+Others

Is this right? If so...
Total populations included military, so removing 100 military will only make room for 100 civvies.

What you suggest would require an forumula executing something like this...
(300*homes - current military)(1+Fame+sci+spells)+Others

Only way WH can be right is if my second formula is somewhat right, or fame is calculated on Barracks just like with homes.


Acwder, March 2010

Total population is actually calced:

(300*homes + others) * (multipliers like fame and spells)

others here are:
non homes buildings that houses minimum 10. Some muppet removed the actual numbers from the guide..

Barracks houses existing military units -> citz can “move in” where the military moved out -> any citz living in the tribe is effected by the modifiers -> leads to increased max population and more citz.

You could just say that fame effects barracks, the effect would be the same but the sentence would be incorrect.

Anyone that can formulate that better then me in english?


Sesshomaru, March 2010

it's pretty clear imo


L&O Perkalov, March 2010

I understand that, or just write it in swedish :P

Anyway, moving 100 military, will only ever make room for 100 civvies, with the formula you showed. Population includes military.

I asume that the formula in reality looks something like this...
(300*homes + 100*Barracks + others)(Multipliers)-(100*barracks)=Total Population.

or even possibly...
(300*homes + 100*Barracks + others)* Multipliers

I will have to make me self a tribe when I get home and try it, since I found this to be intresting :P


Joe, March 2010

Calcing civvies goes as following:

(300*homes + ALL others) * (multipliers like fame and spells) = total max pop.
Excess military = total military - barracks or markets * 100
Total max pop - excess military = citz.

I.e.: for total population the barracks/markets DO get modifiers. For checking the space for military they DONT.
So with 50% modifiers a barracks/market will hold 150 citz by holding 100 military because they are used differently in the calculating process.


Bolle, March 2010

well I'll never do calcs on homes needed to demolish again -.-


Joe, March 2010

It's pretty weird but I think I am correct when I state that civilians live in 'modified' space where military live only in 'raw' barracks/markets :P


Joe, March 2010

Oh: and note that if you do not run enough military it is eventually possible to have more barracks and markets than needed. In that case you can 'gain' citizens by training units it seems. (though getting mines/yards is surely alot more effective if your modifier total is under 35% AT LEAST)


L&O Perkalov, March 2010

Mehh, embarasing to have to take lessons from Joe ;)

“multipliers like fame and spells”
Will I actually have to “fill” the barrack to get the extra population created by this, or will it be enuff that the building is there and got the ability to hold military???


Joe, March 2010

You need to have it filled. Barracks should be filled with offspecs/thieves and markets with defspecs/thieves or they will hold less (75 for elites, 50 for the other spec).

For completeness: other buildings hold 10, 15 or 20 citz. The system isn't as hard as it seems: offensive buildings hold 10 (hideouts, acads, guilds, weaps, barracks?), income hold 15 (labs, mines, yards, farms) and defensive hold 20 (CH, GH, walls, markets?).
Dunno why it doesn't show in the guide anymore though.


L&O Perkalov, March 2010

yeah yeah, but I dun think you understood what I was asking. Its the Perkalov'ian english striking again :P

I was refering to if the extra civvies gained at barracks, from fame/spells will be there with no millitary in the barracks?

And on top of that, if you fill an barrack with deffspecs, will then have room for 85 Population (50+25 from fame+10 from spell)?


Joe, March 2010

Quote
I was refering to if the extra civvies gained at barracks, from fame/spells will be there with no millitary in the barracks?


No. If a barracks doesn't hold 100 specs/thieves, 75 elites, or 50 other specs it will hold only 15 citizens or so (raw.. will probably be modified as they are citz). You need very little military for this though (and very much barracks which is capped at 20%)

Quote
And on top of that, if you fill an barrack with deffspecs, will then have room for 85 Population (50+25 from fame+10 from spell)?


I think no. I think it will fill with 50 + 12.5 from fame + 5 from spell.
I haven't tried this though, but the code 'should' be realizing that there aren't offspecs in the tribe to fill the barracks so it will give only 50 for the total pop count (which gets modified etc.etc.)
I see that I was assuming in examples above that you 'always' fill with the specific spec. It you are an elitebased race the numbers will be different indeed.

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