Forums
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frank, March 2010 | |
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/me totally agrees.
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Darkwing, March 2010, edited | |
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yes I agree too. Remove war system! As there are only so much tribes and if half of them is in war I can't grow!!!
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Dev Lord Iluros, March 2010 | |
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There is always the war states idea, which essentially solves the problem without removing the war function COMPLETELY. :x
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farnold2, March 2010 | |
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what is that idea (war states)?
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Dev Lord Iluros, March 2010 | |
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It's a different system that the war declaration system we have now.
The basic idea is that your alliance is in one of three 'states' (mobilized/war, growth, peace/defended) at all times and you change from one state to another to get different bonuses (switching would be considered a global event). War declaration can still work within this system but is not necessary. |
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jammed, March 2010 | |
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if the war system will be removed there is a possibility of a co-op. i.e. alliance x1 is in warmode but alliance x2 and x3 are opping x1. something like that because there is no war so it is possible.
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Darkwing, March 2010 | |
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that is already happening.
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L&O Perkalov, March 2010 | |
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Quote: jammed if the war system will be removed there is a possibility of a co-op. And the difference to now would be? |
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jammed, March 2010 | |
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still the same but without wars co-op would be more abused than what it is now at present.
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Darkwing, March 2010 | |
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nah. I don't see why it would be abused......what exactly will be abused?
The only difference will be that when an alliance to decide to kill a tribe because they don't like them is: with war: the alliance knows the tribe may be opped already, but goes ahead anyway. without war: the alliance doesn't know if the tribe is being opped or not, but goes ahead anyway. No difference really. With war system there is more chance of abuse really, as now alliances can see which alli's war and interfere in it. If war system is gone, they can no longer do that. |
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jammed, March 2010 | |
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Quote with war: the alliance knows the tribe may be opped already, but goes ahead anyway. without war: the alliance doesn't know if the tribe is being opped or not, but goes ahead anyway. exactly. that's why i want penalty for those opping tribes in war. maybe OOW grab is acceptable but opping is a harsher on the alli that got opped during their war. |
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Sasuke Uchiha, March 2010, edited | |
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i agree. war system should protect the war from the bouncer lazy finder target.
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Dev Lord Iluros, March 2010 | |
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I don't believe there's a signficant difference from one system to the other in terms of encouraging co-ops, because co-ops happen independently of war events.
Ideally, the new system would have all of the following characteristics: - More simple and streamlined than war declaration - Discouraging of co-op behavior - Does not allow for war-blocking |
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Sasuke Uchiha, March 2010 | |
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add:
- peace and war aggreement. (evony) - 4h war declaration and preparation. (billy & snakeman) - lucky or bad random blessing. (heroes) but, the more important is, war is ONLY between 2 alliances, no bouncer. peace |
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Pollito, March 2010 | |
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What's a WAR?
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jammed, March 2010 | |
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Quote - 4h war declaration and preparation. (billy & snakeman) it should be classic. :) |
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Sasuke Uchiha, March 2010, edited | |
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not classic, i think.
the 4h we use now is suck. u still can do anything in that time. 4h war preparation in billy & snakeman is really war preparation. - attack and defend preparation - no attacking or attacked in that 4h - possible u can do is only gain information operations - war will lock both alliances until the war is over - war system will only know : prepare for the good war or surrender. ^^ |
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Bolle, March 2010 | |
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or, in other words:
1 - mass use of warblock. 2 - forced giving of warning to your enemy. Means you can't surprise attack, means it's a failing system, because who's ever heard of the impossibility of a surprise attack? |
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Sesshomaru, March 2010 | |
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you've clearly never fought a psychic, bolle =P
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L&O Perkalov, March 2010 | |
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Quote: Sasuke 4h war preparation in billy & snakeman is really war preparation. - attack and defend preparation - no attacking or attacked in that 4h - possible u can do is only gain information operations - war will lock both alliances until the war is over - war system will only know : prepare for the good war or surrender. Again, not my issue really since I dun play but, wouldn't the effect be that declaring war is useless, 'cept for warblocking??? Better to jump while the alliance is unprepared rather then give a 4 hour notice Quote: Sasuke - peace and war aggreement. Uhh.... Quote: CoC Non Attack Policies are not allowed. There may be a 24 hour ‘cool down’ period after a war is over. This does not apply to having been at an undeclared war, just traditional, declared war. 5.3.1. A shorter 12 hour 'cool down' period is permitted following an unofficial war. To be valid these agreements must be reported to L&O with associated times. L&O is not responsible for policing any CF agreements Is that insufficient in any way? Quote: Sasuke war system should protect the war from the bouncer lazy finder target. An other way to say, cowards need a war to hide in after pissing the wrong ppl of? Keep defense or dun war, that's my theory |
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