Alliances at War

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Topic: Staff aims for coming ages (sticky)
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Sonix, January 2012

Quote
i would take it as if they will not be charged to build the need for yards is no more. so the market credits won't be needed since they use that land to invest in crown production or citizen growth.


well yea that is fine, but yards actually provide more crowns than mines that's why yards are preferred and that's why it is a lose to not be able to use yards like that.

As for food decay, I think it is fine the way it is because that is a negative balancing factor to make up for free building costs.

Also, if you raid actively and stock up, at 2.5k-3k acres getting 7m in 2-3 days shouldn't be that hard at all and is definitely a possibility for a pump.


sanzi, January 2012

Anyone in their right mind should pillage instead of raid[:p]


Sorte Diaboli, January 2012

i disagree the only one gaining from the food build up is the player casting poison and fame raping the dragon tribe.

i do agree pillage is a waste of time since wood is no longer needed, and with food stock piling why add more to it.

raids would be helpful to increase the crowns needed to be successful.

but the factor of the small number of citizens it still would be difficult to pump out 6-7k ellites in one shot. even if you stock piled crowns wich is not realy the problem. it is population that hinders such a strat.


Sorte Diaboli, January 2012

in reality i think the free building and cut off from the market is not a strong improvement. i feel this was suggested and this is my opinion only that since players adapted to running no weaponaries and no walls the need for fame has to be fueled and the dragon stock piling food is a perfect target now to gain that missing fame.


Sonix, January 2012, edited

Um, who doesn't run weaps and walls anymore?? and also, for fame it would be better to MV and MS someone than to poison a dragon. It'll take the dragon a long time to get to a poisonable amount of food, and once poisoned once, it'll take them a long time to get that much food back again.

personally, i think this is a good idea because it lets dragons convert as fast as the other races between WM and GM.


Joe, January 2012

Dragon stats are altered because of:
All buildings hold 20% of normal amount of citizens.

This increases the efficiency of homes but decreases the efficiency of all other Drag buildings compared to currently. Basically it means you can 'reread' their stats as:

1/1, 7/2, 2/8, 12/3. Which is good military but being paid by no ability to pump massively and extremely susceptible to citizen-kill and they are dependant on farms and suck if they have to sustain themselves.


Sonix, January 2012

Oh i didn't even notice the change from 50/5 to 20% lol... I guess that answers his question better than I'm tryin to do.


Sorte Diaboli, January 2012, edited

but to say that dragons can't pump massive amounts into the market, then ravens and eagle should lose the market due to the nature of being able to pump the market with soldiers on a massive quanity. or brits being able to sustain large populations producing a lot of crowns due to that large number. therefore they can pump crowns into the market on a large number.

to compansate a good improvement would be to make them able to sustsain on their own and still able to use the market just as every race can. i thought races were meant to compliment each other in an alliance if played properly. if certain races can pump certain things into a market why is it wrong for a certain race to do the same. to me it doesn't make sense.


Sonix, January 2012

Well, now you aren't really making sense. The reason dragon's can't do all the the things that you mentioned is because they need something bad to compensate the 60/15 and 10/40 units.

You were complaining about how dragons were so powerful and this market thing is a way to balance them. IMO, dragons can easily coordinate with fellow alliance members by, especially during wars, barren grabbing the acres that the rest of the alliance burnt down. They can get land and BG has less units lost so they don't have to worry about how much regaining the military will cost.

Also, ravens and brits and people don't have units with 60 offense and 40 defense, that's why it is fair that they can still access the market. As you said, the market can be used in different ways to get more income, now if dragons got more income the same way, they'd be able to train more 60/15 and 10/40 units which wud make them really powerful.


Sorte Diaboli, January 2012, edited

ok. wasn't complaining i was questioning the massive jump in specs because i did not understand it fully.


Sonix, January 2012

Well, that's what i meant lol. you were commenting on the jump in power of the specs


Joe, January 2012

In general the changes aim for races supplementing eachother and interacting more within an alliance, yes.
But the concept behind the Draggie race is that of the loner obviously. He might be a valuable asset in war to an alliance but economically he's pretty much useless. The fact that 'in general' we try to encourage certain aspects of the game doesn't really contradict that 'in a specific case' we don't follow the general tendency.


Noodle, January 2012

[cry][cry][cry] No more awesome dragons..


Bolle, January 2012

Well draggies are 3 hour return time and can run a decent amount of guilds [:D]

(no building cost!)


Sonix, January 2012, edited

That makes me wonder btw? Are all the bonuses for every races written here? For example, do mori hais really only get 45% homes and 3 hour attack time as their only bonuses?

Also, with eagles gettin on mp/tp regen from guilds and hideouts around how much more than 8 hours would it take them to get back to full mp/tp?


Bolle, January 2012

No, it's a first draft. We discuss those ideas in Dev and that changed the end result (somewhat quite drastically).


Joe, January 2012

Everything not mentioned there means that it is removed (unless I forgot to mention it).


sanzi, January 2012, edited

good that we have no more confusing bonuses [:D]


Sonix, January 2012

lol. So is there going to be like an official age change release or are you guys just gonna surprise everyone


Bolle, January 2012

Yes there is. But we're still busy. And I'm not sure the coders can make it all in time (just check that market change, still not up. It's a big one [:p])

But I launched a final setup of changes on dev and those are getting criticized now so those should be up soon. And then I can theoretically post them after discussing a bit with the coders which ones they can make in time [;)]


Sonix, January 2012

Oh oh if there are some final changes can orcs get a self spell that doesn't work only on 2 races? :P. Like maybe 5% attack and 20-25% chances all military (thieves included) return 1 hour earlier?? [:D]

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