Alliances at War

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Topic: war?
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Plato, January 2012, edited

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There are no new items of interest, which is a boring thing. Declare war!


rEdL|nE, January 2012

no one is in range plato :P


Bolle, January 2012

KP didnt want to bash those 2/3rd alliances, poor buggers.

In fact, we're busy teaching our guys to Grrowww [:p]


Sanro, January 2012

kp attacked every alliance they could to avoid 35 at that point :D now ofcourse 35 is too big for them :D


Bolle, January 2012, edited

yet #35 did not “evade” us and tried to kill us like 4 times, failing dramatically every time.

That's because our good growers left, we now have bad growers - and the only thing left for #35 to kill is the KP pro squad. Trying to kill that generally means a huge fail.


Sanro, January 2012

well to your last statement:
KP didnt want to bash those 2/3rd alliances, poor buggers.

is what i ment.. - this is complete rubbish as this is exactly what they did instead of trying to hurt 35


[EM], January 2012

It's normal >_> When OG was on top for so long, it was because no one even tried to kill us. It's a perk for being #1 -_- Fear.


rEdL|nE, January 2012

Bolle, failing is part of the game. we have 49% success and 49% dmg since we're not in range. if we'd be in range we'd kill your whole alliance. plus there was some boredom in our last KAs: we were unorganized and you guys weren't a real threat hence the lack of motivation :P


[EM], January 2012

Alliances at war isn't really even about war anyway >_> Kind of like how modern christmas isn't about Christ.


CecilvonBismarck, January 2012

this is alliances at assassination really


[EM], January 2012

too true :( most of the real warring alliances stopped playing long ago. we're left with the afterbirth.


CecilvonBismarck, January 2012

hope ur future hopes come true, soon, very soon...[;)]


Bolle, January 2012

you shouldn't grow if you want to kill KP redline [:p]

there's a nastier problem than war surrendering btw. It's the fact that it's better not to war at all, because of the long term advantages. In classic, when you died your alliance's chances at winning the age were suddenly quite diminished. Here, it's a setback. But losing a couple of tribes is still better than have a drawnout war, especially when your chances are so slim.

Ah well.. just remembering this for now [;)]


CecilvonBismarck, January 2012, edited

btw, if u want a real example of how dead war is, albeit for now, check historic war rankings, 2/4 top alliances dont play anymore

technically


Plato, January 2012

are looking forward to heritage change, so that everyone restart at the same acres that will hopefully change the mentality...

there are changes planned for heritage right?


CecilvonBismarck, January 2012

heritage isnt going away, but if its gonna be altered i do not know


Plato, January 2012

I was thinking about this:
Joe's Concept


No heritage
All tribes start at 1000 acres with the exception of newly signed up players: http://aatw-live.rob-franken.nl/suggestions/read/8035/tutorial_mode/. (These start at ~750? with protection and are tutored to ~1000 by attacking bots and the like).


CecilvonBismarck, January 2012

i like the idea of having a rookie “age” i like the concept of heritage as a reward for breaking and living through the 10k barrier, i also think it needs to be reduced


CecilvonBismarck, January 2012

none of this btw has very much to do with current thread


Plato, January 2012

one way to promote wars is that Out of war kills dont generate a negative heritage, but kills during wars make that tribe restart at 400 acres.

Considering most wars ends in 2 minutes not that many would have to restart at 400 acres, but it would trigger more wars atleast.


Plato, January 2012

and no, I dont ppl would like that idea, not sure I like it... but something needs to be done, there are way to few wars around :P


CecilvonBismarck, January 2012

heritage doesnt really affect wars, and wars were suffering long before heritage


ScorpiAS, January 2012

come in our range and you will have plenty of wars ;)


CecilvonBismarck, January 2012

i assume ur either CD or KP?


Plato, January 2012

When I started playing aatw the heritage was rather simple, if you got killed you had to restart at 400 acres.

But I was not in a big alliance at that moment, and my memory is not the best. So i dont remember if there where lots of wars back then, but if it was not many wars back then... then we should probably change the name of the game cause it is rather misleading, perhaps call it Orkfia Random Kill And Lots Of Growth instead.

Seriously, I hope the new market system make wars more benefital, so that alliances acctually benefit from warring alot.


CecilvonBismarck, January 2012

i already made my alliances at assassination joke earlier...but were working on something right now to hopefully promote real warring so ill report on whether it is a success or not

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