Open Scarlet opened this discussion on 3rd August 2016

Sanzo August 2016

It affects the total.


Race bonus for HE is (1+Fame*3/100000)
For Raven its 0.75

GEOM August 2016

Could anyone provide an overview on how 'strength' is calculated?

Do strength increases mainly come from 'elites','thieves' and war buildings?

Growth buildings and def specs seem to provide very low 'strength'

Sanzo August 2016

I don't know the exact formula but its main factors are:
Military off and def points
Thieves give lot of strength
Guilds, Hideouts, Churches, Guardhouses, Academies give about 100 strength each
Ciorin's Blessing and Deam's Hunt give strength when they are active

Ravens strength is inflated. Probably just the original formula doubled or something

ScorpiAS September 2016

Wasnt the raven 75% damage removed 2 ages ago? its still in teh guide but the races changes say it was removed?

Relevant link

This is exactly what bothers me. Even after contacting staff directly I am still not clear on what the formulas for the different attacks are.

For example the formula in the guide for standard attack is definitely outdated or wrong.

Simo September 2016

it is not deleted, it is red because it is a penality

max September 2016

Where in the guide do you find the formula for standard attack?

Kappa September 2016

What is the formula for standard attack? The formula for Standard Attack here seems to be incorrect/outdated.

Nepherius September 2016

That's an unofficial guide.

Kappa September 2016

Yeah, so having the actual formulae listed on the official guide would be nice. That unofficial guide is still useful since it does have some correct formulae, such as the commandeer/barren grab formula.

max September 2016

Its something like this:

x = defender_land / attacker_land

land_taken =~ (defender_land-defender_barrens) * max(0.01, 0.115 * min(1, x^2 + x/3) * ((x<=1.3)+(x>1.3)*1.3/x) * ((x<=3)+(x>3)*0.5) - ((x<0.8)*(0.8-x+(defender_land>=1500)*0.05)*0.5))

The conditions are evaluated to 0 (false) or 1 (true).

Kappa September 2016

Thanks, looking at my last grab, that formula is a lot more accurate.

Kappa September 2016

Unfortunately, the first site is down and hardar's thief op success rate calculator seems bugged (success rate is always 70% regardless of target and caster TPA).

Would it be possible to post the success rates for thief (and mage) ops? Or would it be too much of a hassle/info dump?

Sanzo September 2016

Too much of a hassle/info dump. Best would be if max gets his calc running again.

Most thief ops have auto fail rate. For arson this is 30%. Meaning you can succeed maximum 70% of the time, and that is before factoring in TT, GH, etc. in order to achieve optimal successrate rule of thumb is to have TPA * 3 of the target

While slightly outdated, this will help you get a grasp on things:

max September 2016

Wop, I'll get it back up. If you are really in a hurry you can find it here too:

Kappa September 2016

Wow, thanks! [up]

Kappa October 2016


Nvm, I can't read

Sanzo October 2016

Now I am interested

Someguy October 2016


Sanzo October 2016

Put in what formula?

Scarlet November 2016

Just updated HnR and BC in wiki as the text was incorrect.

HnR results in 4% of defenders defensive troops being lost. (It's actually 2*0.02*Modifiers. ex. Raven 75% losses and HE Fame bonus)
BC requires 100% of defenders defense to be successful, not 50%.

I've temporarily put the losses for them into the attacks page. Will move them to formulas later on.

Scarlet November 2016

Strength calculation added to wiki. This should be pretty close.

Here's your validation for why ravens have such high strength values when they are pure elites.

Kamecimi November 2016

what is the formula for the lightning spell, please? [up]
Page 1 2