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Topic: Age 18 News, Owl & Rept Hai (archived) (closed)
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Martel, November 2008, edited

Here is a preview on 2 new races! We hope you will enjoy these as they will be available already this upcoming age.

~ Martel and the Staff Team



Owl

The wise birds of the night. At least they were. The moon temples disturbed their sense of day and night and now they have changed their sleep and hunt schedule.

* 1 hour return time for thieves
* Swift Feathers are imperceptible (no losses on failed ops)

Basic: Nester 0/0 30 cr
Off: Nightclaw 3/0 100 cr
Def: Screecher 0/5 520 cr
Elite: Eagle Owl 4/1 410 cr
Thief: Swift Feather 0/6 700 cr



Rept Hai

A crossbreed between Orks and reptiles, resulting in the birth of a mighty lizard race. They are cold blooded and you'll be able to tell by the look of them. Even though they are deadly, they are very intelligent — or at least very intelligent for ork breeds.

* 2 generals (can send out 2 separate armies)
* Enemies lose their 15% raw defence bonus against raids
* Cold Blood's cause 4x losses to attackers when defending

Basic: Hatchling 0/0 50 cr
Off: Blade Runner 6/0 400 cr
Def: Cold Blood 0/6 700 cr
Elite: Dual Wielder 8/2 650 cr
Thief: Split Tongue 0/0 400 cr


Cheers to Guran who created these and to Joe who worked with balancing the numbers on them. We are all looking forward to what more races they might have in store for us.


Frayed, November 2008

congrats to Joe and Guran those races sound pretty awesome.


Doggy, November 2008

I know what race I'm going after I die. :)

btw: Spelling error


* Enemies loose their 15% raw defence bonus against raids

should be one o.

:)


Elomgated, November 2008

oh you are just too good for us player 2


Michele, November 2008

this should be fun..


Jamzi, November 2008

well done to everyone concerned with rolling these out so fast! Can't wait to see how they spice up the game!


Doggy, November 2008

Flobby, your just too dobby. :)


Mu, November 2008

Should be 'you're too dobby.' ;)


bloodball, November 2008

no i am waiting for the giant moths =p


Smithy, November 2008, edited

1 Question the Rept Hai can you have two armies attack the same target in the same update or does it have to be two different updates or targets?

Also are any races being removed?


ChaNCe, November 2008, edited

okay first of all let me say.. there will be alot of imbalance complaints when it comes to Rept Hai, so there will be alot of balance issues there.

Btw, those Rept Hai elites are insanely cheap, through my perspective [Mori Elites are 4/5 650cr] now we get [Rept Hai 8/2 650cr] something aint right there :P


Dev - Joe, November 2008, edited

Lol. Red Drags are 50/15 for 1350 crowns :)

Anyway, Mori's run 45% homes, giving them loads of citz/income. Add to that their permanent tp power and they make a decent overall thief/explorer/attacker. They are very versatile.

Rept Hai will be low on citz at all times due to their not very effective defspec (6 def only). Off is cheap to counter that a bit (less than 8 off would make the race run out of citz probably). You'll have to gamble often hoping to not get hit because of your killingbonus on the defspec, but you can't count on it forever surely :)
/edit: and Rept Hai can be used to 1 thing really: attacking, with a specialty of raidkilling. Eventually they can make a medium mage at the same time.


Mincho, November 2008, edited

you must be fucking kidding me

NEW RACE
FUCK just BALANCE the existing ones
so much unplayable races... instead of making new ones just FIX the existing...

Edit:
URUK HAI
DWARF
NAZGUL
WOOF ELF

what do we do these races? throw them in the garbage, let's have plenty of 2-3-4 races only and the rest just to stay as a "portfolio" - WE HAVE RACES...just none plays them cause they suck, so the basic range of an average player who wants to have fun really shortens...

edit2:

you've lost me as a supporter already
sorry for the attitude, really pissed

those ppl who were thinking of new races seemed they got bored of old ones and didn't thought of reconsidering and rebalancing them. BALANCE? As we say here - some are far more balanced than others...


Mentally Unstable, November 2008

Wood Elves are fun just the way they are, maybe add the thievery/citizen bonus back but they are still very fun =)


Sloop, November 2008, edited

i agree with Mincho. we need to see the exsiting races fixed before even considering new ones. I personally belive that we need more races in the game. Also the new rept hai is so jacked, i don't know what everyone thinks but 2x the attacks 8/2 for 650cr so cheap. It wouldn't take long for someone who knows how to play to get huge. Thats not even to mention there ability to prevent a 15% defence bonus on raids, and also 4x the loss on attackers elites when attacking a rept hai. These gives them an even better bonus to grow fast without even having much DPA. I know i couldn't hit a rept hai all game losing 4x my military. I belive you need to rethink this race guys...


rEdL|nE, November 2008

Like I said on all the threads i've seen Rept Hai...it's basicly unplayable...too low on citz...

p.s. I don't agree with Mincho tho some races should be balanced, but new races have their charm.


vre dragher, November 2008

the owls are realy powerfull, thiefdefence, so all thief, with alot of HO the xx.59.59 arson iskilling. only downside is that they get hunted before the tick. but with no loss on thiefs and 1 hr returntime. think it will be like 80% owl races next age:(


Smithy, November 2008

I disagree aswell. Frankly all the races are playable with the right players.

And will someone answer my question from yesterday :P


Mincho, November 2008

end of discussion, would prove you wrong all of you defending the new races...


HaRRy, November 2008

White Dragon
smithy, can be in different updates on different targets.
To Mincho, we will rebalance some old races but we also want some new races before we remove others again.


Sloop, November 2008

can you please try and revive the dwarfs!


Iluros, November 2008

I'm curious at what point the older races are going to be balanced. I'll be posting some changes in my thread with the new races in mind

I will say that these new races are still good to implement because they explore new territories in design that none of the older races did. But the old races do need to be balanced pretty badly.


Smithy, November 2008

@Harry

I had assumed that bit but is it to allow 2 attacks on one target at the same time?


Dev - Joe, November 2008

You can attack in any way you like at any tribe you like (that is not in your alli) with each of your generals :p
The Rept Hai are cheap with a reason. Their defence is inefficient and therefore they can pretty easily be t/m killed their whole life.

+ we need races that run low defence as strategy to get more acres into the game and make attackers life better (the game is too stagnant in my opinion)


Elvis, November 2008

@Mincho

Yes, New Fucking Races...

No, Noone's fucking kidding with you ;p


Jamzi, November 2008

you know what... if you're pissed off about it then get off your arse and put in some work yourself. Those who have worked on the new races.. creating them and implementing the code/testing have put in their own free time for nothing so if you can do a better job be my guest..

Personally i'm gonna be trying Rept Hai and I was getting a bit bored so it's just the incentive i need to keep playing :)

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