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Topic: Age 25 Changes (closed)
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Martel, September 2009, edited

White Dragon
Age 25 Race Changes split to a new thread.

[big]Age 25 Changes[/big]
SaveThePenguins. [heart]


***

RESEARCH

* 2 days to max a branch
* 5 days to decay to 0% (14.4 RPA per tribe = 25% max, takes 24 hours when everyone runs 30% labs. Decays completely after 120 updates).
* New feature of Economics:
-1% economics results in 0.25% reduction in military costs
* New feature of Warding:
-1% warding results in 0.25% higher population

***

PROTECTION PERIOD

* Starting up with no heritage/death bonus at 400 acres, you have a set number of units instead of money.
* Each race has individual numbers of units they start with.
* You are paused until you click the blazing, obvious “start now button” at the end of your protection period.

***

NEW ATTACK

Pillage
Destroys up to 2% of enemy farms and markets, and 10% of their labs, mines and yards.

* For every 1 farm destroyed, the attacker gains 1000 kgs of food
* For every 1 mine destroyed, the attacker gains 1500 cr
* For every 1 yard destroyed, the attacker gains 45 logs
* For every 1 market destroyed, the attacker gains 10 basics
* For every lab destroyed, the attacker gains 250 rps

***

SPELLS

* Lightning bolt: Set average to 0.1875%. Take unit size into account of the damage. Increase cost by 1.25x

* Meteor storm: Increase damage dealt from 0.5% to 1.25%n
* Earthquake: Remove penalty to damage above 2000 acres.

* Efficient Mobilization: Gains are either: 0.125 - 0.75 % or 100 to (5000/relevant unit stat + 1 if zero) units

* Juranimosity reimplemented, War only, kills thieves.

***

WAR

* Four hour kick-in time in war. Kills still count towards the war, but no bonus for killing.

***

ATTACKS

* Commandeer and Barren Grab 70% limits.

***

BUILDINGS

* Markets (Add): 1 market holds 100 def specs/thieves, 75 elites, or 50 off specs, filling up in that order. Maximum of 20% of your land can be built as markets.

* Walls/weaponries bonuses decreased from 2.5% to 1.5%n
***

OTHER STUFF

* New formula for increased tax production below 2000 acres
* New quota on resource farm

***

NOTABLE BUG FIXES

* Barracks fixed


All changes will be uploaded before Age 25 starts.

Regards,
Martel


CBeast, September 2009

Do you know yet when this will happen?


Martel, September 2009

White Dragon
An announcement regarding the new interface will also be posted before age 25 begins.

Regards,
Martel


Darkwing, September 2009

wow...some crappy changes there..... :S


TigerArmy, September 2009

1) I applaud staff for finally listening to us noobs when taking changes into consideration, I see several changes that the people have asked or called into speculation. Thank you!

2)
* Walls/weaponries bonuses decreased from 2.5% to 1.5% --- Clarification, that means land gained/lost in attack and.. fireball damage? Or is it everything they are used for except basic off/def.


Dev Lord Iluros, September 2009

2.5% refers to the modifier to attack gains/losses. It wont apply to the other bonus (off/def bonus, since these are 1% to begin with), but other things that were 2.5% per land built as walls/weaponries will be downgraded to 1.5% as well.


TigerArmy, September 2009

Thats what I figured :)


Bloody Bart, September 2009

this is really good shit!


Corian, September 2009, edited

nice!!!


WayHigh, October 2009

nice love it all !   :)


Fritz, October 2009, edited

as far as interface goes

-don't like how forums not on the bottom anymore and my width is really narrow

-like the guide tab + advisors

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