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Martel, September 2009, edited | ![]() |
Age 25 Race Changes split to a new thread. [big]Age 25 Changes[/big] SaveThePenguins. *** RESEARCH * 2 days to max a branch * 5 days to decay to 0% (14.4 RPA per tribe = 25% max, takes 24 hours when everyone runs 30% labs. Decays completely after 120 updates). * New feature of Economics: -1% economics results in 0.25% reduction in military costs * New feature of Warding: -1% warding results in 0.25% higher population *** PROTECTION PERIOD * Starting up with no heritage/death bonus at 400 acres, you have a set number of units instead of money. * Each race has individual numbers of units they start with. * You are paused until you click the blazing, obvious “start now button” at the end of your protection period. *** NEW ATTACK Pillage Destroys up to 2% of enemy farms and markets, and 10% of their labs, mines and yards. * For every 1 farm destroyed, the attacker gains 1000 kgs of food * For every 1 mine destroyed, the attacker gains 1500 cr * For every 1 yard destroyed, the attacker gains 45 logs * For every 1 market destroyed, the attacker gains 10 basics * For every lab destroyed, the attacker gains 250 rps *** SPELLS * Lightning bolt: Set average to 0.1875%. Take unit size into account of the damage. Increase cost by 1.25x * Meteor storm: Increase damage dealt from 0.5% to 1.25%n * Earthquake: Remove penalty to damage above 2000 acres. * Efficient Mobilization: Gains are either: 0.125 - 0.75 % or 100 to (5000/relevant unit stat + 1 if zero) units * Juranimosity reimplemented, War only, kills thieves. *** WAR * Four hour kick-in time in war. Kills still count towards the war, but no bonus for killing. *** ATTACKS * Commandeer and Barren Grab 70% limits. *** BUILDINGS * Markets (Add): 1 market holds 100 def specs/thieves, 75 elites, or 50 off specs, filling up in that order. Maximum of 20% of your land can be built as markets. * Walls/weaponries bonuses decreased from 2.5% to 1.5%n *** OTHER STUFF * New formula for increased tax production below 2000 acres * New quota on resource farm *** NOTABLE BUG FIXES * Barracks fixed All changes will be uploaded before Age 25 starts. Regards, Martel | |
CBeast, September 2009 | |
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Do you know yet when this will happen?
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Martel, September 2009 | ![]() |
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An announcement regarding the new interface will also be posted before age 25 begins.
Regards, Martel |
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Darkwing, September 2009 | |
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wow...some crappy changes there..... :S
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TigerArmy, September 2009 | |
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1) I applaud staff for finally listening to us noobs when taking changes into consideration, I see several changes that the people have asked or called into speculation. Thank you!
2) * Walls/weaponries bonuses decreased from 2.5% to 1.5% --- Clarification, that means land gained/lost in attack and.. fireball damage? Or is it everything they are used for except basic off/def. |
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Dev Lord Iluros, September 2009 | |
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2.5% refers to the modifier to attack gains/losses. It wont apply to the other bonus (off/def bonus, since these are 1% to begin with), but other things that were 2.5% per land built as walls/weaponries will be downgraded to 1.5% as well.
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TigerArmy, September 2009 | |
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Thats what I figured :)
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Bloody Bart, September 2009 | |
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this is really good shit!
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Corian, September 2009, edited | |
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nice!!!
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WayHigh, October 2009 | |
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nice love it all ! :)
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Fritz, October 2009, edited | |
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as far as interface goes
-don't like how forums not on the bottom anymore and my width is really narrow -like the guide tab + advisors |
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