Alliances at War

Forums

Topic: Age 41 changes - v2
Page 1 

HaRRy, October 2011, edited

White Dragon
A list of changes that are final.


1. Dwarfs
Basics changed from 0/1 to 0/0.
Def specs changed from 1450cr to 1490cr.
Elites changed from 9/5 to 9/4.

2. Brittonian -
Thieves will no longer be trained in walls but will instead be trained in guard houses.

3. Dark Elf - The double regeneration is changed into into 75% extra regeneration.

--

Spell changes:

EM - Military gains halved.

--

Attack changes:

Defender losses on Pillage and Raid to 1%.
Pillage:
- 5% penalty if target is in war now only applies if not in war with attacker
- Resources gained changed (per building destroyed):
   labs: 500 -> 10 (rps)
   farms: 2000 -> 2500 (food)
   mines: 3000 -> 4000 (crowns)
   yards: 90 -> 250 (logs)

Boot camp tribes lower then 2500 acres cannot be raided nor pillaged.

--

Suggestions that are added:


http://aatw-live.rob-franken.nl/suggestions/read/107/military_leaving_the_tribe/

http://aatw-live.rob-franken.nl/suggestions/read/243/lc_and_ta/

http://aatw-live.rob-franken.nl/suggestions/read/256/spell_success/


thedritpwnskkkk, October 2011

I'll still play dwarf


that guy, October 2011

EM is still way too overpowered. The dwarves in my alliance state that they get around 1 mil worth of military a tick. Halving this makes it 500k..

This is more than what ravens can raid for every tick without risk. (99% of the time)
This is more than the equivalent of what dragons make by raiding every 3 ticks, again without risk. (99% of the time)

The ease of which it is to grow with EM... derp one click = 3 mil resources (on average) is not what I want to see in this game. The balance of risk vs reward is clearly skewed. EM kills the game as it requires neither activity nor risk taking and leaves all these human tribes with big fat DPAs which again isn't what dev wants to achieve (last time I checked).

For EM to be truly balanced, the military gains need to be slashed by another factor of 10 such that average military gained is 50k crowns per tick on average and thus it is on par with raiding a resource farm every 4 hours.


Azorius, October 2011, edited

Why dwarf is not nerfed, why dwarf still op?

Changes didnt do anything about dwarf survivability. Great EM will only be less OP but still OP. it will only take 10 more game years to reach 10k land.


Michele, October 2011

none raiding of bootcamp tribes under 2.5k? perhaps that should be edited to non raiding of bootcamp tribes under 2.5k that are not on the resource farms list


ScorpiAS, October 2011

Dwarf is indeed still op :(


KFu, October 2011

Just remove dwarves completely. Then we might see some more interesting race choices. I mean out of the top 25 players, 14 are dwarves.


sanzi, October 2011

MOAR CHANGEZZZZ!!!!111111


dumahz, October 2011

quanticism, when I came back to the game that was Uruk Hai, and nothing has changed with them or Dwarf since then... next age it could be a ton of Vikings or Rept Hai

any idea when nazguls will return HaRRy?


my3l00u, October 2011

will Brit needs GH ?? it makes no sense at all >.<

please change to Church [8)]


mazja, October 2011

yes my3, walls no longer give thieves, only gh's do- changing to churches would probably be considered to op[cry]


Growler, October 2011

hang on, there's a resource farms list for members of my alliance??? wtf?


Jelte, October 2011

nazgull back??


that guy, October 2011

Guide needs to be updated to reflect these changes.


jammed, November 2011

bring back the harpies!


Necros, December 2011, edited



Page 1 


| Back to Announcements Forum | To The Top |