The Players’ Guide
by Martel
Welcome to The Players’ Guide, written by the most experienced players of Alliances at War to ensure that you will receive expert advice tailored to help you learn and master this wonderful game.
An Intense Strategy & War Experience
Alliances at War is a fast browser based strategy game, developed and maintained by its players. It is text based and situated in a fantasy world called “Orkfia”, a world inspired by Tolkien’s Middle Earth. Alongside other players in your alliance you will war other alliances for dominance. The combination of tribe management, strategy and war is the ultimate challenge in Alliances At War.
We are Orkfians
In 2001, some players grew tired of a browser based game they had played for some time. It was too slow for their taste and was being ruined by advertisements and decision-making that more often worked against them rather than for them. Instead of suffering in silence, they created their own ideal game and called it ORKFiA. It was much faster (some called it a four-hour game), it was free from advertising and everyone was welcome to form alliances with whoever they wanted.
No resets
In Alliances at War, time moves on. This means that you cannot improve your tribe indefinitely like you would an rpg character; at some point, your leader will die and your tribe will be shattered. This happens every 6 weeks when your tribe leader reaches the age of 100. This creates a sort of cycle in which alliances continually have to put up a fight to emerge victorious.
Easy to start
Choose a race that fits you from the races and you are ready to go.
Easy to play
If you die of age at the age of 100, you will restart your tribe with heritage – a bonus to land, money and fame – based on the success of your previous tribe. However, if your tribe is destroyed by other players you will not receive anything.
Rules for fair play
The Code of Conduct was created by players and contains the rules enforced in Alliances At War.
Free to play
Alliances at War is completely free to play as dedicated players sponsor this game. Sponsoring the game does not yield any bonuses. Neither is it possible to gain an advantage through microtransactions. Alliances at War is free in the classical sense.
Free from ads
Neither is this game sponsored by advertisments. So you do not even pay indirectly with your personal information. Alliances at War offers a thrilling and finished experience, created by the players who can directly affect the content of the game (see the quote below).
A dynamic game
Alliances at War has a friendly community eager to help new players. The first place where you will meet other players is in your alliance. (Remember to say “hello” to your friends in there!) Players can also interact with people outside their own alliance through the World Forum (available in game) and the #orkfia IRC-channel (located at the netgamers.org server). We hope to see you soon!
“I started to play this game when I was fourteen years old and never quit. As I grew older I found my way into staff and never stopped helping out there either. This counts for many you find in Staff. We are people who play the game and are dedicated to improving it. If you wish to help us improve the game we would be glad to accept your help. Alliances at War allows you to influence the future of the game regardless of the amount of effort you wish to put into it. If you are really eager to help, you can join the staff and be involved directly in developing the game, its graphics and its story, help new players, enforce the Code of Conduct, or help players with technical difficulties. If you are more into occasionally suggesting improvements, that is possible too, and rest assured that Staff will respond to your ideas. If you do not care about improving the game but only about bugs and errors, no matter how small, you can report those too and Staff will work on it. “ (Bolle, Lord of Development, October 2012).
Last updated: January 2013