Dragon

Winged Attacker

Entities that arose from the elemental chaos before the beginning of the world, Dragons rival the very gods in power. Known for long spanning plots which affect events far beyond the imagining of present mortals, no one ever quite knows what a Dragon's true aim is... though hoarding treasure seems to be a part of it. Only the most experienced rulers can tame these strong and willful beasts.

Racial Abilities

  • 3 month attack time
  • 60% of normal military losses
  • Homes hold 175 citizens, hideouts hold 20 citizens, others hold 5 citizens
  • Barracks hold 45 citizens
  • Farms produce 60% of normal
  • Mines produce 60% of normal
  • Yards produce 60% of normal
  • +75% crowns gained from Raiding
  • +50% gains on pillage
  • Clear a Perimeter also gives 1 cr per 1 offense sent
  • Starting Money: -25%

Military Units

Class Off/Def Cost
Basic Baby Dragon 2/2 175 cr
Off Green Dragon 8/2 355 cr
Def Black Dragon 0/13 800 cr
Elite Red Dragon 18/10 1,300 cr
Thief White Dragon 2/3 400 cr

Eagle

Winged Thief

Long revered by many cultures, Eagles have a magical quality that has evolved into magical ability. Many will hunt them, thinking they see weakness, many will fail... an eagle's defensive abilities are second to none.

Racial Abilities

  • 40% chance to elude attackers
  • Guilds count as 1/4 a hideout for thievery plans
  • Hideouts count as 1/4 a guild for mana
  • Hideouts and guilds hold 25 citizens
  • Exploring costs 110% of normal crowns
  • Casting Winds of Distress lasts 2 months instead of 1

Military Units

Class Off/Def Cost
Basic Nester 0/0 50 cr
Off Emesen 1/0 100 cr
Def Vendo 0/5 450 cr
Elite Anekonian 2/8 1,150 cr
Thief Razorbeak 0/2 275 cr

Fairy

Winged Mage

Hard to see with the naked eye, this race is pure goodness. You're in luck if a Fairy is on your side as they are the only race that is able to cast "self-spells" on allies. Useful in team strategies and the saviour of many of their friends, it really is time to believe in Fairies!

Racial Abilities

  • Healer: cast self-spells on allies (race specific spells excluded)
  • Mage level increased by 0.005% per fame over 5000 (Max 100%)
  • Cost of dark spells is decreased by 0.001% per fame over 5000 (Max 30%)
  • Fairy only spell: Divine Intervention
  • Alliance spell duration 200% of normal.

Military Units

Class Off/Def Cost
Basic Sprite 0/0 50 cr
Off Succubus 6/0 750 cr
Def Fairy Godfather 0/5 475 cr
Elite Fay Queen 1/6 725 cr
Thief Nymph 0/1 300 cr

Owl

Winged Thief

The wise birds of the night. At least they were. The moon temples disturbed their sense of day and night and now they have changed their sleep and hunt schedule.

Racial Abilities

  • 1 month thievery return time
  • 40% gains of self operations
  • Takes 40% less damage from Juranimosity
  • Cannot perform Thieves Trap

Military Units

Class Off/Def Cost
Basic Nester 0/0 40 cr
Off Nightclaw 4/0 350 cr
Def Screecher 0/5 500 cr
Elite Long Brow 6/8 1,150 cr
Thief Swift Feather 0/4 450 cr

Raven

Winged Attacker

Silent but oh so violent. Highly intelligent birds lurking in the shadows, their blackened wings give the advantage of extreme speed. This is no birdwatching outing and the flock is hard to see until it's too late.

Racial Abilities

  • 1 month attack time, general requires 1 month extra to recover on Standard, Raid, Pillage and Commandeer
  • 1 month retreat time, but general need 1 month extra to recover
  • Deal 25% reduced damage on attacks
  • Clear a Permimeter: -50% gains
  • Homes hold 350 citizens
  • Double losses for Blackclaws
  • -40% losses for Blackwings when attacking and defending

Military Units

Class Off/Def Cost
Basic Nester 0/0 25 cr
Off Blackclaw 3/0 150 cr
Def Razorwing 0/6 625 cr
Elite Blackwing 5/5 950 cr
Thief Screecher 0/0 275 cr