With thanks to Iluros.
New Races
Balrog (Cursed race)
Instantly replenishes 1 mp for every 75 citizens killed during attacks.
+1% bonus to mage level per 1000 fame.
- Damned Soul (0/0) - 100 cr
- Devil (12/0) - 1400 cr
- Occultist (0/7) - 800 cr
- Demon (8/4) - 1000 cr
- Spy (0/0) - 400 cr
...
Light Elves (Elf race)
Self spells give +50% instead of normal bonuses*
+15% spell damages**
Spells cannot be negated (immune to magical void, enchantress salem, and heal)
- Acolyte (0/0) - 75cr
- Maiar (3/0) - 950cr
- Istari (0/4) - 1700cr
- Valar Scion (2/3) - 875 cr
- Scout (0/0) - 500 cr
*Only self spells from levels 1-5
**Deals and is dealt 15% more damage,
Old Race Tweaks
Dark Elf
(changed) +33% mage level bonus (from 25%)
+35% mana regeneration
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Rept Hai
- Blade Runner (6/0) - 400cr --> Blade Runner 9/0 1100 cr
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Templar
- Cleric (3/1) - 400cr --> Cleric (5/4) - 600cr
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Wood Elf
(changed) +20% more thievery points per update (was +30%)
(added) 2 hour return time for thieves
(added) Hideouts hold 75 citizens
(removed) -10% crowns to explore
- Druid (0/4) - 335 --> Druid (0/7) - 800cr
- Grassrunner (0/0) - 280cr --> Grassrunner (0/3) - 280cr
...
Spirit
Can not be visioned
Does not require food
(added) Thieves are imperceptible
(removed) 2 hour return time for thieves
- Poltergeist (2/7) - 840cr --> Poltergeist (2/7) - 850cr
- Apparition (0/0) - 275cr --> Apparition (0/4) - 375cr
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Mori Hai
- Axethrower (0/5) - 515cr --> Axethrower (0/6) - 1100cr
- Assassin (6/00 - 800cr --> Assassin (6/3) - 800cr
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Eagle
30% chance that an enemy will retreat
(removed) +35% thievery points
(added) 1 hour explore time
+35% magic points
- Razorbeak (0/0) - 265cr --> Razorbeak 0/3 265 cr
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Viking
Inflict 2x more damage to enemy on attacks
(changed) 33% chance of location not showing in any news when attacking (was 25%)
Hit 'n' Run & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)
- Archer (2/6) - 530cr --> Archer 2/8 900 cr
...