*Game changes*
Bug fixes
- Commandeer could take more acres than there were because of a minimum of acres taken even when the target didn't have those. This bug only affected the recieving end.
- SoD and Fountain of Resu casted on alliance mates showed the targetname in the targetnews as the caster. Changed it to show the casters name in the targetnews.
- Heal used to show an entirely different message and is now uniform with SoD and Fountain.
- Links to topics on the forum without the postcount(like 0-15) after the url were broken. Should work now.
- Table sorters were broken. Works like a charm now.
- Lightning Bolt didn't actually kill military, it just put them back to 0 hours away. Now it does kill military.
- Lightning Bolt could target more units than there were units out. Shouldn't happen again.
Changes
- Getting killed out of war gives 75% of the heritage you would get from dying of age.
- Getting killed in war gives 50% of the heritage you would get from dying of age.
- Getting killed heritage on fame isn't changed.
- Getting killed heritage does affect max acres you can get back. Now 2000, killed in war 1000.
- Entering protection during war causes one half of your land to count towards your alliance's defeat
- Raze: Reduced damage by 25%
- Raid: Increased land gains by 3x
- Walls: 1% walls = 2.5% reduced building damage from attacks (raze and BC)
- Weaponries: 1% weaponries = 2.5% increased building damage when attacking
- Churches/Guardhouses: Change 1% resistance/protection respectively to 2%
- Race tweaks:
Mori hai:
Axe Thrower (0/6) - 1100 cr
-----> Axe Thrower (0/6) - 1000cr
Oleg Hai:
25 White Skulls will join the army for every acre conquered
----->
25 Wolf riders will join the army for every acre conquered
Dark Elf:
+35% mana regeneration
----->
+100% mana regeneration
High Elf:
Remove: Cannot explore
Add: 15 longbowmen will join the army for every acre conquered
Longbowmen (0/9) - 975 cr
----->
Longbowmen (0/9) - 1300 cr
Wood Elf
Remove: Hideouts hold 75 citizens
Grassrunner (0/3) - 280 cr
----->
Grassrunner (0/3) - 300 cr
Light Elf
+15% spell damage
----->
+25% spell damage
+10% spell success rate
----->
+15% spell success rate
Templar
Remove: 20% less land required for Mage Level
Cleric (5/4) - 600 cr
----->
Cleric (5/3) - 550 cr
Spirit
Apparition (0/4) - 375 cr
----->
Apparition (0/4) - 500 cr
Forums
Age 22 Changes
Closed Archived Dev Lord Iluros opened this discussion on
Dev Lord Iluros -
CBeast -
rawr
Halcyon -
nice ^^
Beau Ilf -
nice.
Halcyon -
query on LE spell mods:
- does 25%+ damage apply to received dmg as well
- the success rate bonus: is it applied before churches are taken into account?
- does 25%+ damage apply to received dmg as well
- the success rate bonus: is it applied before churches are taken into account?
HaRRy -
Quote
- does 25%+ damage apply to received dmg as well
- does 25%+ damage apply to received dmg as well
yes
Quote
- the success rate bonus: is it applied before churches are taken into account?
- the success rate bonus: is it applied before churches are taken into account?
Doesn't matter in the formula.
bleEDer -
i love this one..
- Entering protection during war causes one half of your land to count towards your alliance's defeat
- Entering protection during war causes one half of your land to count towards your alliance's defeat
bleEDer -
but somehow don't like this:
- Raze: Reduced damage by 25%
waiting 6 hours return time for attackers(except ravens) is already a pain is the @$#..why reduce damage by 25%?
i already love the fact that attackers can actually kill..
- Raze: Reduced damage by 25%
waiting 6 hours return time for attackers(except ravens) is already a pain is the @$#..why reduce damage by 25%?
i already love the fact that attackers can actually kill..
HaRRy -
Hello, I've made a few more changes next to the rest announced.
I haven't slept the last 6 weeks just to code ork so I hope you will all enjoy it.
Changes are likely to be uploaded within 1 or 2 days.
If you find bugs, please use the bugs thread in the Game Talk forum or message me directly.
Changes
- Land Claim:
You need to send at least 1 tpa per op to get optimal results.
Results are,on average, 2.75 acres per successful op with 1 tpa sent.
There are no actual differences between sending 1 or 3.5 tpa or sending 1 or 20 ops at once. Except for the minimum of 1 tpa per op it's just based on luck how many acres you really get.
- Eagles:
50% extra max mp instead of 35%.
Eagles will get a big revamp next age, for that to happen we've decided to take eagles out of choosing. So if you want eagle with 50% extra max mp... get them fast! before the next age starts.
- Rept Hai
Cold Blood (0/6) - 700 cr --> (0/7) 800 cr.
Fixed quad losses to attackers when attacking Rept Hai.
- Balrog:
Changed from 1% extra magelevel per 1000 fame to 1.5% extra magelevel per 1000 fame.
If anyone ever wonders, this won't help you get to magelevel 1000 even if you tried really really hard. We capped it
I haven't slept the last 6 weeks just to code ork so I hope you will all enjoy it.
Changes are likely to be uploaded within 1 or 2 days.
If you find bugs, please use the bugs thread in the Game Talk forum or message me directly.
Changes
- Land Claim:
You need to send at least 1 tpa per op to get optimal results.
Results are,on average, 2.75 acres per successful op with 1 tpa sent.
There are no actual differences between sending 1 or 3.5 tpa or sending 1 or 20 ops at once. Except for the minimum of 1 tpa per op it's just based on luck how many acres you really get.
- Eagles:
50% extra max mp instead of 35%.
Eagles will get a big revamp next age, for that to happen we've decided to take eagles out of choosing. So if you want eagle with 50% extra max mp... get them fast! before the next age starts.
- Rept Hai
Cold Blood (0/6) - 700 cr --> (0/7) 800 cr.
Fixed quad losses to attackers when attacking Rept Hai.
- Balrog:
Changed from 1% extra magelevel per 1000 fame to 1.5% extra magelevel per 1000 fame.
If anyone ever wonders, this won't help you get to magelevel 1000 even if you tried really really hard. We capped it
Gilga -
the oleg hai change is useless haha you attack and get the guys lost back? no gain...
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