Happy new year in advance!
P.S. Check out a planned set of changes posted in the guide - “Fame, Toughness & Industry” and announced as a preview in Game Talk - Age 27 Preview.
Regards,
Martel
Race Changes
Uruk Hai
Hill Troll (9/2) - 1365 cr
----->
Hill Troll (8/3) - 1250 cr
Light Elf
Change: Self spells' effect will be multiplied by 5x. The only functional difference this will make for the race is ciorin's blessing, which now gives a 75% offense bonus. All other spells will function the same as they did before.
----->
Maiar (4/2) - 1100 cr
Edit: The off spec will not be changed from its current values
Dwarf
Triple crown costs for explores
----->
Double crown costs for explores
Change: 50% less mana
------>
35% less mana and plans (or 65% of normal)
Viking
Add: Bloodlust (+5% offense, deals 10% more damage to buildings, while at war)
Raven
Remove: 500% losses on blackclaws
Add: 33% lower combat losses (two/thirds of normal combat losses)
Change: Deals 60% of normal damage on BC, raze & pillage
---->
Deals 75% of normal damage
Blackclaw (2/0) - 90 cr
----->
Blackclaw (2/0) - 130 cr
Razorwing (0/5) - 640 cr
------>
Razorwing (0/6) - 740 cr
Blackwing (5/5) - 750 cr
----->
Blackwing (5/6) - 835 cr
Edit: New changes to raven addded
Balrog
Change: 1 mana gained for every 75 citizens killed by attacks
----->
1 mana gained for every 75 citizens or military killed by attacks
Change: Markets and barracks hold half
----->
Non-homes hold half (including markets and barracks)
Nazgul
Add: Bloodlust (+5% offense and deals 10% more damage to buildings, while at war)
***
In addition to these changes, we will be going through the game and systematically changing the way that we refer to what guilds and hideouts provide you with. In other words, we are changing all instances of 'tp' to 'plans.' All instances of 'mp' will be changed to 'mana.'