Races
Light Elf:
* Will be removed for age one week into age.
* When it returns in age 35 it will get no extra bonus from Deam's Hunt or Ciorin's Blessing
Nazgul:
* Return to play
* Add: Cannot cast self spells (other than alliance spells)
* Elites -----> 13/13 - 1650 cr
Other
Raze:
* Double damage in war ------> +50% damage in war (in effect this means that out of war damage increases)
* Lower overall damage 15%
Churches:
* 1% churches gives 2.5% reduction to magic damage -----> gives 2% reduction to magic damage
Guardhouses:
* 1% guardhouses gives 2.5% reduction to thievery damage ------> gives 2% reduction to thievery damage
Military training costs:
* Bonuses to military training only apply when upgrading units (does not lower the price of basic military or mercenaries).
Forums
Age 34 Changes
Closed Archived Dev Lord Iluros opened this discussion on
Dev Lord Iluros -
Dev - Joe -
Note that the LE troops costs will probably be altered somewhat to match their decreased military power :p
VorteX -
first time in 4 years that my pleas have been heard. thanks :)
Cecil -
cant have that, reverse any changes that vortex has been asking for
KARAENG BAJI -
Raze:
* Double damage in war ------> +50% damage in war (in effect this means that out of war damage increases) : out of war damage increases ?
* Double damage in war ------> +50% damage in war (in effect this means that out of war damage increases) : out of war damage increases ?
Martel -
There are some bug fixes to Raze that will decrease its damage both in and out of war.
Sasuke Uchiha -
can some1 bring back market efficiency counting when u want build construction ?
ty
ty
Dev Lord Iluros -
Quote
Raze:
* Double damage in war ------> +50% damage in war (in effect this means that out of war damage increases) : out of war damage increases ?
Raze:
* Double damage in war ------> +50% damage in war (in effect this means that out of war damage increases) : out of war damage increases ?
In other words:
Before age 34:
In war: “Standard” damage
Out of war: half damage
After age 34:
In war: +50% damage
Out of war: “Standard” damage
That is, the “penalty” for using raze out of war changes from -50% to -33%. This means OOW damage goes up.
Aqualightnin -
after you take the 15% damage off the top though, it seems like raze OOW will be about the same (as current), and in war reduced, right?
CBeast -
Another change: Spirits no longer have the option to build farms.
HaRRy -
Very correct cbeast.
I figured that to be a visual confirmation of the no farms needed.
If correct Templar can't build Hideouts.
I figured that to be a visual confirmation of the no farms needed.
If correct Templar can't build Hideouts.
Amir -
when do these actually go into effect? cause i dont think they have yet..
VorteX -
since when barracks do not affect the cost of sollies? :x
stampot andijvie -
Has the strength formula changed? I recently lost almost half my strength as an owl.
Went from 700k too 400k. (Didn't release nor changed my building strat)
Went from 700k too 400k. (Didn't release nor changed my building strat)
Dev Lord Iluros -
Nazgul is added back.
Dev Lord Iluros -
Light elf is now removed.
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