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Age 55 changes

Open Archived Bolle opened this discussion on

Pollito -

No worries, we have a master strategist in our alliance [;)]

HumbleOne -

not me that for sure i just shoot and sometime i forget to point!!!!

Pollito -

if it makes you feel better, you're the master strategist [;)]

Jamzi -

apologies if it is already somewhere but when does the new age start?

robokop -

i follow the debian release guidelines:
Release when ready, and don't set deadlines you can't keep.

Please know that i usually give a 24 hours headsup about an upload, and age start is atleast 24 hours after upload.

Jamzi -

sounds reasonable to me - ok thanks!

robokop -

since i'm not around in 24 hours and we have a time we can upload i will give the headsup slightly less than 48 hours in advance, the planning is to upload the changes wednesday between 19ST and 20ST

Hodor -

[up]

Jamzi -

[heart]

AgmAr -

Managed to squeeze in another small but interesting change to the default builds. Mainly to help new players on their way, tribes are now fully built (see schematic below). While in protection building / demolishing is free, so you should have no problem changing the build to your liking.

Default build
Homes: 30%
Farms: 7%
Guilds: 5%
Mines: remaining acres
Hideouts: 5%
Academies: 5%
Yards: 10%

Below are the races with exceptions to the above list.

Balrog
Homes: 15%

Dwarf
Homes: 0%

Mori Hai
Homes: 45%
Farms: 10%
Hideouts: 0%

Spirit
Farms: 0%

Templar - (starts with 2500 Mystics equal to ML 5 at 500 acres)
Homes: 45%
Farms: 10%
Guardhouses: 5%
Academies: 0%

Darkravenger -

nice!

Sanzo -

[up]

robokop -

changes are uploaded
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