Forums

Age 85 Changes

Closed Scarlet opened this discussion on

Scarlet -

Hello Orkfians,

Sorry for the late age changes post, I've been behind all age on dev. So huge thanks to Max for putting up with it![up][up]
(If anything in this post is wrong or a small number edit occurs, I'll edit it and leave a comment at the bottom saying what was edited)

Major changes this age are the introduction of Military Exercises (Thanks for suggestion Sanzo), buffs to under-used attacks, operations mechanics, spells, and change to the tribe restart size.

Attacks

Hit n Run
Old: 4% defender losses.
New: 6% defender losses

Pillage
Old: 4% Mines,Yards, Labs & Farms destroyed. 8000cr, 500 logs, 20 rp, 5000 food per building destroyed.
New: 5% Mines & Yards, 4% Labs, 3% farms destroyed. 8000cr, 600 logs, 50 rp, 4000 food per building.

Blasphemy Crusade
Old: Destroys 15% Academies, Kills 5% Thieves & Mystics
New: Destroys 10% Academies, Guilds & Hideouts and kills 5% Mystics & Citizens.

Raid
Old: 1.5% defender losses
New: 2% defender losses & 4000 crowns per acre taken (Does not include explored)

Military Exercises (New)
- Can only have one of each exercise at a time.
- Attackers do not require a general for exercises.

Martial Law
Your military imposes martial law to crack down on thievery.
Blocks up to 15% of enemy thief operations for return time of your units + 1 hour based on raw offense sent. Evaluates to 1% per 10 OPA. You cannot send out thieves for the duration.

Draft
Your military strongarms new recruits from the surrounding lands.
Recruit 4 offensive specialists per each 1000 raw offense sent. Gains are capped at 20% of your max raw offense.

Clear a Perimeter
Your military clears trees around your settlements to better see invading forces.
Gain 15 logs per each 1000 raw offense sent. Gains are capped at 20% of your max raw offence. Ravens have 40% gains.

Operations

Wildfire
Old: Destroys 1% yards.
New: Destroys 2% yards.

Engineered Explosives
Your thieves will plant some explosives inside an enemy's mines and loot gold from the wreckage.
New: Gain 4000 crowns per mine destroyed

Arsenic Infusion
Infuse the enemy military’s food and water with poison.
New: Kills 0.03% of targets offensive units. Harder, and more expensive to send.

Intrigue (Tunneling Rename)
[i]Your thieves will attempt to destroy your enemies academies through political manipulation and propaganda.


Cut Supply (New)
Sabotage the enemy's weaponries, and disrupt their supply lines selling the goods for profit.
Destroys 1% weaponries. Gain 2000 crowns per weaponry destroyed.

Thieves Trap
Higher success rate, requires more thieves per operation.

Arson
New: Higher TP cost below 2400 acres.

Spells

Juranimosity
New: Slightly increased thieves killed, Increased thieves sent away for two months. Altered the success text and tribe news text.

Earthquake
Old: Destroys 1% Guilds, Hideouts & Academies
New: Destroys 1% Guilds, Hideouts & Mines. Slightly increased fame.

Poison
Slightly increased fame.

Fear
Slightly increased fame.

Magical Void
Increased fame.

Dragonmage
New: Higher mana cost below 2400 acres.

Races

Wizard
Old: Grey Wizard 5/3 850 cr
New: Grey Wizard 6/4 900cr

Raven
Old: 75% Losses
New: 85% Losses

Misc
Starting Acres
Old: 3 acres / tick
New: 2.2 acres / tick


Edit: Clear a perimeter -> 15 logs per 1000 sent.

GEOM -

deleted

Tommies -

Sorry I am still a bit confused with the new military exercises for this age.

It says you don't need a general as attacker. Does that mean I can just send offence out without actually targeting another tribe, as in as self op like TA or Napo? So this won;t show in the news and can only be discovered by Intercept?

If it does look similar to a self op, could you send out multiple offence exercises at the same time but of the same kind of exercise? like 5 times 20% of your max raw offence on draft [8)]

Tommies -

Also to confirm;

Sending 30% of you max offence for a draft ex will give you the same gains as sending 20% right?

Tommies -

And the return times are the same as the attack time for each race? Considering it's a self “op”?

Scarlet -

@ Tommies, Yes to all three.
Quote
Military Exercises (New)
- Can only have one of each exercise at a time.
- Attackers do not require a general for exercises.

- For attackers you can do all three at once. Non-attackers can only do one at once. It is essentially a self op/spell but for attackers. It does not target another player.

Quote
Recruit 4 offensive specialists per each 1000 raw offense sent. Gains are capped at 20% of your max raw offense.

- If you send 20% you get maximum gains. Sending more still results in the same gains as sending 20%. Lower returns fewer gains.

Quote
Blocks up to 15% of enemy thief operations for return time of your units + 1 hour

- Therefore max combat science will decrease the duration by 1 hour as attack time decreases by 1 hour. Ravens for example will only ever get 2 hours on Martial Law.

Tommies -

Thanks Scarlet[up]

Jarvis -

Attacks

Hit n Run
Old: 4% defender losses.
New: 6% defender losses

This is not yet functioning? In reality only 1.5% defender losses. (Maybe because defender is Raven, so losses also 75%?) Sorry no screenshot Vision and other target info.

Smikis -

pillage still completely worthless

Sanzo -

Pillage should not do half damage OOW. Who is gonna pillage in war? [8)]

Scarlet -

I was not aware it got 50% when oow. Looking into it.

Nandu -

i'll save anyone who reads this thread some time. don't use pillage
if you are in any way competing with the goal of furthering your tribe
and/or your alliance. it should be removed or drastically revamped.
Page 1