War
Spoils
Now: spoils based on current land size
Change to: spoils based on MINIMUM {land size at war start , current land size }
Races
Swapped Out: Nazgul, Oleg Hai
Swapped In: Rept Hai, Viking
Brittonian
Renowned Thieves: +20% gains on self ops ---> 20% more science production (napo, labs, conjured focus)
Rept Hai (Type Attacker-Ork)
The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.
Racial Abilities
3hr build time
Cause 200% of normal military losses to attackers when defending
Cunning: 1% offense bonus per month your general has stayed home since his last attack, with a maximum bonus of 20%.
Military Units
Class Off/Def Cost
Basic Hatchling 0/0 50 cr
Off Wyvern Rider 6/0 550 cr
Def Basilisk 0/7 750 cr
Elite Hydra 8/3 1,000 cr
Thief Gorgon 0/0 300 cr
Viking (Type Attacker-Human)
Unfortunately, it is very expensive to train a Viking. They are very dense, and tend to be overtly arrogant. Though once trained, a Viking is a very strong and versatile unit.
Racial Abilities
Hit 'n' Run, Raze & Blasphemy Crusade require no general rest time
Bloodthirst - Every month attack damage and military losses inflicted increases by 5%. Max +50% after 10 ticks. Only regenerates if the general is home
Military Units
Class Off/Def Cost
Basic Soldier 1/1 125 cr
Off Swordman 5/2 375 cr
Def Archer 3/6 500 cr
Elite Berserker 9/5 1,225 cr
Thief Looter 0/0 350 cr
Forums
Age 95 Changes
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