Happy new age
Research
Infrastructure
@30% sci +5% defense —-> +30% non home pop boost
Politics
@30% sci + 5% offense —-> 30% chance attack does not show in alliance news
Spells
Outrage
Remove: +5% offense
Remove: Conjured Focus
Add: Efficient Mobilization (new human spell)
Description: Your mage summons the willpower of your citizens and convinces them to join your army.
Duration: 1-10 months
Effect: Every month, you gain 0.1% more military units. (Only trains military units that you already have)
All non-basic military are 40% more expensive to train when spell is active
Races
swapped out: balrog & brittonian
swapped in: mori hai, wizard
Mori Hai (ork-thief)
An evolved form of Ork, what they lost of their brute force they gained in cunning, finding new ways to use homes in clever ways. With more citizens at their disposal and a near constant supply of thief plans, the resilient Mori tribe leader is able to quickly order retaliation in various guises.
Racial Abilities
Pop boost: 45% homes allowed
Homes give thief plans (1 Home = 2/5th Hideouts)
-25% food required
3 hour attack time
Military Units
Class Off/Def Cost
Basic Gnome 0/0 85 cr
Off Goblin 3/2 275 cr
Def Engineer 0/4 350 cr
Elite Mountain Ogre 4/5 600 cr
Thief Assassin 6/0 750 cr
Wizard (mage-human)
Wizards are tall thoughtful characters who are keen to discover the world around them. No other race can explore as quickly and cheaply as a Wizard on horseback. Not only are they handy with a spell-book but in times of trouble they have been known to use that magical staff to wallop enemies a good one too!
110% tax income
80% explore costs
Immune to human sorcery
Military Units
Class Off/Def Cost
Basic Apprentice 0/0 80 cr
Off Templar Knight 5/0 400 cr
Def Sorcerer 0/6 550 cr
Elite Grey Wizard 4/8 1,220 cr
Thief Illusionist 0/0 400 cr
Dark Elf
Off Nightstalker 4/0 400 cr ---> 2/0 85 cr
Eagle
Off Emesen 1/0 100 cr ---> 50 cr
Light Elf
Basic Acolyte 0/0 200 cr ---> 180 cr
Off Maia 3/0 325 cr ---> 300 cr
Def Istar 0/3 325 cr ---> 0/4 480 cr
Elite Valar Scion 2/5 950 cr ---> 900 cr
Owl
Add: Cannot give Thieves Trap to alliance members
Raven
Add: No rest time after Hit n Run
Change: On a failed attack 50% will return after 1 month ---> On failed attack 50-75% return after 1 month (remaining return after 2nd month)
Undead
Change: Vampires are immortal when attacking and defending ---> All military are immortal in combat
Add: Double priest production and double priest bonus (4% more production instead of 2% and 2% more off/def instead of 1%)
Remove: Enemy troops killed in combat when attacking join your army as Zombies
Def Mummy 1/4 300 cr ---> 0/4 300 cr
Elite Vampire 7/9 1,080 cr ---> 8/9 1,000 cr
Thief Imp 0/0 400 cr ---> 2/0 350 cr
Viking
Change: Bloodthirst - Every month attack damage and military losses inflicted increases by 5%. Max +50% after 10 months. Only regens if the army is at home ---> no more attack damage, only affects losses: Every month military losses inflicted increases by 10%. Max +100% after 10 months. Only regens if general is home.
Basic Soldier 1/1 150 cr ---> 2/1 150 cr
Off Swordman 4/1 275 cr ---> 5/1 415 cr
Def Archer 3/7 625 cr ---> 2/6 520 cr
Elite Berserker 9/4 1,150 cr ---> 9/3 1,085
Thief Looter 0/0 350 cr ---> 400 cr
Synergy
Cursed bonus
Immunity to Pest ---> negates citizen lost from pest only, regrowth still goes to 0 for non-cursed
Human bonus
+5% home hold —-> 1 RP per 5,000 citizens per hr
Forums
Age 99 Changes
Closed Sanzo opened this discussion on
Sanzo -
Sanzo -
An additional age change has been implemented
Mori Hai
Remove: -25% food required
Add: 25% protection from magic
Thief 6/0 750crs - - - > 5/2 600 crs
Mori Hai
Remove: -25% food required
Add: 25% protection from magic
Thief 6/0 750crs - - - > 5/2 600 crs
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