Hostility increased by 50% when directed at a target already in a war.
+20% self losses when attacking
Negates Fountain of Resu
Negates immortality when attacking and defending
Military returns home 1 month sooner.
Lasts 1-10 months
Uruk -> Rept
Britt -> Spirit
+75% crowns gained from Raiding and Pillaging (from 50)
40% of normal military losses (from 25%)
Thief Assassin 3/1 325cr (from 5/1 500cr)
Deal 25% reduced damage on attacks (from 35)
+15% magic immunity
The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.
3 month attack time
Cause 150% of normal military losses to attackers when defending
Cunning: 1.5% offence bonus per month your general has stayed home since his last attack, with a maximum bonus of 15%.
Class Off/Def Cost
Basic Hatchling 1/0 75 cr
Off Wyvern Rider 6/0 400 cr
Def Basilisk 0/7 675 cr
Elite Hydra 9/4 1,050 cr
Thief Gorgon 0/0 300 cr
All that remains from the cursed souls of the Nazgul, who are now presumed to be extinct. You cannot see or hear a Spirit but their presence becomes known in other ways. Their lack of physical form could be a disability but used correctly, can be positive in many ways.
Vision spell does not work on Spirits. Spirits don't eat
Failed intel operations do not generate tribe news
No thief losses from failed operations
Thieves Trap applies Pestilence (with equal duration)
Class Off/Def Cost
Basic Ghost 0/0 75 cr
Off Phantom 3/0 275 cr
Def Poltergeist 2/6 650 cr
Elite Banshee 6/2 690 cr
Thief Apparition 0/2 200 cr
Elite Paladin 5/4 800cr -> 875cr
Failed outgoing spells kill Corrupted from the magical backlash (land / 50) (from land / 200)
Increased spell damage by 1% for each Corrupted per acre, up to 35% (from 30)
Def Warlock 0/6 575 cr -> 525cr
Def Mummy 0/6 580 cr -> 530cr