Balrog
Elite Demon 11/9 1,100 cr —> 16/9 1,350 cr
Dragon
Elite Red Dragon 15/6 1050cr -> 18/6 1175cr
High Elf
Units are immortal in combat -> Units are immortal
Hobbit
Farms Hold
Basic Dimwit 0/0 75 cr —> 100 cr
Def Flibbertigibbert 0/4 280 cr —> 300 cr
Thief Snollygoster 0/2 225 cr —> 275 cr
Mori-Hai
Thief Assassin 2/1 225 cr —> 3/1 350 cr
Oleg-Hai
Owl
Nazgul
+Minimum citizens killed by raid increased to 4*Acres
Tiefling
Failed out going spells kill corrupted (land/25)
Def Warlock 0/6 525 cr —> 0/7 650cr
Elite Corrupted 7/5 -> 8/6
Undead
Elite Vampire 7/9 1,300 cr ->1450
Wizard
Mystic Lore Keeper 0/1 175cr
Dark Elf
Off Nightstalker 4/0 500 cr -> 375cr
Elite Nightrider 2/6 750 cr -> 700cr
Invasions
+50 fame for any successful attack.
Removed an un-documented fame modifier related to war that reduced fame gains heavily.
Not sure when this was added.
Blasphemy Crusade
+Kills 5% Priests
+Kills 5% Mystic Units
Retrains 5% thieves. There was a mismatch with the guide which stated 5%
Operations
Land Claim
Grants 4 acres (*0.16) per operation instead of 2.75
Arsenic Poisoning
+ Kills 0.2% of target mystics
+ Kills 0.1% of target priests