Will update if anything changes, and highlight what the change was.
Attacks
Pillage
Mines: 8% + 2% of Land
Farms: 10% + 0.5% of Land
Yards: 10% + 2% of Land
Labs: 10% + 2% of Land
Thievery:
Thieves required Modifier
Self operations do not benefit from reduced thief cost mod based on size, only dark/intel operations.
They will still receive the increased thief requirement < 2000 acres.
Modifier:
if land >= 2000:
3 / ( 1 + land/1000)
else:
3/ ( 1 + 2 * log6(land / 333))
if operation != self || land < 2000
thieves = thieves * mod
Arson:
10 per success instead of 6 per building destroyed.
races
Dragon:
+75% crowns from raiding (no longer pillaging)
High Elf:
Sage 5/0 350cr -> 300cr
Viking:
Bloodthirst - Every month military losses inflicted increases by 20%. Max +100% after 5 months. Only regens if the general is at home, lost on attack. (from 10% / month)
Fairy
Divine Intervention:
5-25 fame gained each month (from 5-15)
Uruk Hai
Rage
Gain 1% offense bonus, and 1% spell block per stack
Successful attacks on a target > 75% of your land grants 4 stacks
Stack up to 15 stacks (15% offence & Spell block)
Lose 2* stack each month your general remains home
Lose 4 stacks on retreats
from
Rage
Gain 5% offense bonus per successful attack & 5% spell block
Target must be greater than 75% of your size to gain a stack
Stack up to 15% offense (3 stacks)
Lose all stacks if your general remains home for 1 month
Lose 1 stack on retreats
Forums
Age 154 Changes
Closed Scarlet opened this discussion on
Scarlet -
Scarlet -
Edit:
Was brought to my attention by Sanzo that the guide stated 2 stacks lost per tick, and the age changes stated 1.
It is in fact 2.
Was brought to my attention by Sanzo that the guide stated 2 stacks lost per tick, and the age changes stated 1.
It is in fact 2.
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