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Final Rankings - Age 178

Open Reporter opened this discussion on

Reporter -

Top 10 Alliances
  • 1. SINK OR SWIM #27
  • 2. CB #40
  • 3. Algebra Addicts #13
  • 4. K-Driveboys #19
  • 5. Old School Slackers #22
  • 6. But first we nap #125
  • 7. Antarctica #11
  • 8. 25 #25
  • 9. Baby Yoda #14
  • 10. overboard #28

Top 25 Tribes
  • 1. Fairy Duck #27
  • 2. Naptime #125
  • 3. Rubber Ducky #27
  • 4. Wood Duck #27
  • 5. Lazy Ducky #27
  • 6. [KDB] BabaYaga #19
  • 7. Math or Meth? #13
  • 8. Chilly Willy #11
  • 9. Rule Brittonia #40
  • 10. Ahsoka Thanos #22
  • 11. Time to Drink Beer #40
  • 12. TheHeadlessHorseman #13
  • 13. [KDB] Livonia Darktongue #19
  • 14. Mathematical problem #13
  • 15. Zombiedust #40
  • 16. Darth Maul (with legs!) #22
  • 17. Cornelius #13
  • 18. Obi Wiz Kenobi #22
  • 19. Drawn and Quartered #40
  • 20. Grimm #40
  • 21. Mirthless Duckling #27
  • 22. [KDB] Adios! Ciao Ciao ! #19
  • 23. Wait what? #125
  • 24. HammaSlamma #25
  • 25. Spirit of Norway #28

You can find the complete list of alliances here and tribes here

Snoopy -

First time in a while a fairy race player finished in top spot...

Ulfworth -

Props to Sanzo for the constitution check passing as this age lightning rod role.

From 13 the evil vs you Was not planned but chaos had its own way and ended up too much. +10 points to you from us :)

Im also personally happy that Dragons are now disabled cause they were very opressive this age, but only in age 178, not in the past when 27 basically exclusively ran them - feedback then was that Dragon needed a buff to self op to make them easyer and less effort to play.

Turn keeps tabling.. :)

Tommies -

Any race can end in the top if your alliance has attackers suppressing growth of others. Props goes to them.

Ard -

For the record: Disabling is and was a last resort. There have been too many ages lately where dragons have suppressed and, as I understood it, there was a call from several alliances for a change. The suggested change you are refering to would have been a nerf to a player as active as #27 dragons have been, but a buff to less active ones.

Dragons will be back, but without the reliance (or incentive) on constant attacking.

The same goes for attackers surpressing. We'll evaluate how the changes affects gameplay.

I'm also impressed by how Sanzo pretty much singelhandedly took on two dragons at once with his rept. :)

Ulfworth -

Im happy that the mushrooms are kicking in the right spot and double dragons are seen instead of one.. where most damage was done by arsenic...

Also..

Very good idea about dragons though! Im very glad that the opressiveness was caught just in time where not just Only one Ally were using it and not an age before!

I have a good suggestion how to handle this..

Make their power rely on location!
For example alliance nr.
they are played by alliance nr. (Lets pick a random nr = 27).
Lets say +500% offence if dragon is in 27, but every alliance nr further away from 27 has -50% off based on how far from nr 27 they are.

For example nappy would be 98×-50%= -4900% off
Or in case of 13.. -700% off.

This would revolutionise mechanic that could bring back ages like last 5 or so when there just 1 ally playing them and it was very balanced..
even underpowerd.... and needed a “lazy man” buff to have easyer time to play.

Sanzo -

Wow I did not login for like five days and didn't get killed [evilgrin]

Ulfworth -

your ally mates then refreshd your stuff. we were busy removing them (and by we i ment our evul chaotic balroggo)
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