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Age 180 Changes

Closed Sanzo opened this discussion on

Sanzo -

Greetings players!
Age 180 will run for the normal 672 hours with the first update occurring at 19:00 Server Time. It is December so be sure to be on the lookout for Santa's helper, and try not to get on the naughty list! [evilgrin]


Invasions
Defense required at home has been reverted to what it was two ages ago:
< (10 + 2.5 per year (12hrs) in the age) DPA - Unable to attack
< (16 + 3 per year in the age) DPA - Alliance news posted about the reckless invasion


Spells

Mystical Rust
1% Weaponries destroyed -> change to 2% destroyed

Wrath of Cyclops
1% Walls destroyed -> change to 2% destroyed

Lightning Bolt
0.125% units killed -> change to 0.375% units killed

Heal
This spell has been made easier

Cleanse
This spell has been made more difficult


Operations

Cut Supply
1% Weaponries destroyed -> change to 2% destroyed

Mine Walls
1% Walls destroyed -> change to 2% destroyed


Races

Balrog
Mines produce 350 cr -> normal amount 400 cr
Basic Damned Soul 50 cr -> 100 cr
Off Dread Beast 0/13 -> 0/14 (same price)
Def Occultist 0/13 -> 0/14 (same price)

Eagle
Guilds count as 1/4 a hideout for thievery plans -> Guilds now count as 1/3 Hideouts
Hideouts count as 1/4 a guild for mana -> Hideouts now count as 1/3 Guilds
Hideouts and guilds hold 25 citizens -> both now hold 40 citizens
Exploring costs 110% of normal crowns -> exploring costs 120% normal

Nazgul
20% chance of attacks not showing in alliance news -> 33% chance
Added 25% immunity to all thievery and magic

Rept Hai
3hr attack time -> 4hr attack time (normal)
Cause 200% of normal military losses to attackers when defending -> 250% normal losses when defending


As a reminder, please note that this may change before the age start. Please feel free to discuss these changes on Game Talk. We look forward to your feedback!
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