Basic Buildings

These buildings are essential for your tribe to function.

Academies

Increase your mage level

Holds
  • 10 Citizens
  • 5 Citizens for Balrog and Dragon
  • 90 Citizens for Dwarf
Effects
  • 1% increases Mage Level by 1
  • Mage level is capped at acres / 100
Exceptions
  • For Balrog and Dark Elf and Fairy and Light Elf and Templar and Tiefling and Wizard it is recommended to build no Academies

Barracks

Barracks are the logistical backbone of your military. Aiding in the training of new troops and organizing soldiers to perform military, and non military duties. They also house the military’s mages, and informants. In times of war they are filled with military units preparing to fight.

Holds
  • 80 Citizens
  • 50 Citizens for Balrog
  • 45 Citizens for Dragon
  • 150 Citizens for Dwarf
Maximum Allowed
  • 20% of land maximum
Effects
  • 1% reduces military training costs by 0.75%
  • 1% reduces military upkeep by 1%
  • 1/10 Mana regen and storage of a Guild
  • 1/10 Plans regen and storage of a Hideout
Exceptions
  • Hobbit cannot build Barracks

Farms

Produce food for your population

Holds Produces
  • 40 Citizens
  • 5 Citizens for Balrog and Dragon
  • 90 Citizens for Dwarf
  • 150 Citizens for Hobbit
  • 250 kgs of food per month
Exceptions
  • Balrog farms produce 50% of normal
  • Dragon farms produce 60% of normal
  • For Hobbit it is recommended to build minimum 13% of Farms
  • For Mori Hai and Templar it is recommended to build minimum 10% of Farms
  • For Spirit it is recommended to build no Farms

Guilds

Generate and store mana

Holds
  • 10 Citizens
  • 5 Citizens for Balrog and Dragon
  • 90 Citizens for Dwarf
  • 25 Citizens for Eagle
Effects
  • Holds minimum(3, 0.5 + Tribe Size/1000) Mana

Hideouts

Generate and store thievery plans

Holds
  • 20 Citizens
  • 5 Citizens for Balrog
  • 50 Citizens for Brittonian
  • 10 Citizens for Dragon
  • 90 Citizens for Dwarf
  • 15 Citizens for Eagle
Effects
  • Holds minimum(3, 0.5 + Tribe Size/1000) Plans
Exceptions
  • For Mori Hai it is recommended to build no Hideouts unless needed

Homes

Provide housing for military and citizens

Holds
  • 300 Citizens
  • 300 Citizens for Balrog
  • 400 Citizens for Brittonian
  • 175 Citizens for Dragon
  • 350 Citizens for Raven
Maximum Allowed
  • 30% of land maximum
  • Cannot be demolished to less then 66.66% of maximum
Exceptions
  • Balrog can have a maximum of 15% Homes
  • Dwarf cannot build Homes
  • Mori Hai and Templar can have a maximum of 45% Homes
  • For Balrog it is recommended to build minimum 15% of Homes
  • For Mori Hai and Templar it is recommended to build minimum 45% of Homes

Mines

Produce crowns for your tribe

Holds Produces
  • 40 Citizens
  • 5 Citizens for Balrog and Dragon
  • 140 Citizens for Dwarf
  • 400 crowns per month
Exceptions
  • Balrog mines produce 88% of normal
  • Dragon mines produce 60% of normal
  • Light Elf mines produce 150% of normal

Temples

Train Priests. Priests Increase your offence and defence. Priests also increases the production from your Farms, Mines and Yards. Priests pay taxes just like Citizens.

Holds Produces
  • 10 Citizens
  • 5 Citizens for Balrog and Dragon
  • 80 Citizens for Dark Elf
  • 90 Citizens for Dwarf
  • 1 Priest per month, up to 10 PPA
Maximum Allowed
  • 20% of land maximum
Effects
  • Priests increase your offence and defence. 1% per priest per acre
  • Priests increases the production of your Farms, Mines and Yards. 2% per priest per acre
  • Priests pay taxes just like Citizens

Yards

Produce logs for your tribe

Holds Produces
  • 40 Citizens
  • 5 Citizens for Balrog and Dragon
  • 90 Citizens for Dwarf
  • 25 logs per month
Exceptions
  • Dragon yards produce 60% of normal
  • Light Elf yards produce 150% of normal