![Wink [;)]](/pics/emoticons/smiley-wink.png)
Forums
Age 57 changes
Open Archived Bolle opened this discussion on
Darkwing -
but the Templar won't always have 20% GH......so chances are he would be dead before he can even build those
![Wink [;)]](/pics/emoticons/smiley-wink.png)
Bolle -
Templar lost 25% natural defense.
Rest is basically the same? I don't see any change
Rest is basically the same? I don't see any change
![Wink [;)]](/pics/emoticons/smiley-wink.png)
Old guy -
well and thieves are more powerful now with better ratios
Halc -
Quote
ML 60 20% guardhouse and +25% natural defense. hmm
ML 60 20% guardhouse and +25% natural defense. hmm
yeah i know right..only 25% natural defense? that's nowhere near enough to sleep through an entire war!
Nikka -
Before #16 killed me in a war I had 14% GH with the 25% natural defense and they did kill me rather easily. Maybe the extra 6% GH to make 20% is or did make a huge difference.
Sonix -
Nikka, which tribe where you? If you don't mind telling me
Nikka -
Sent a pm
Sonix -
Yea, we never killed you
.
![Confused [:s]](/pics/emoticons/smiley-confuse.png)
Geologist -
Quote
ML 60 20% guardhouse and +25% natural defense. hmm
ML 60 20% guardhouse and +25% natural defense. hmm
This is not a very professional response. More like you changed Templars cause you have vendetta against them
Sonix -
A vendetta? And why would i have a vendetta against a single race?
If a race can run ml 60 and have 20% guardhouses while having 25% guilds and natural 25% defense to thieves that is OP in my book and needs a balancing nerf.
If a race can run ml 60 and have 20% guardhouses while having 25% guilds and natural 25% defense to thieves that is OP in my book and needs a balancing nerf.
Cecil -
Temps running that much ml are glass cannons or lacking defense, doesn't matter how many gh they run
Darkwing -
indeed. Running ML 60 at 2k acres requires 120k clerics. plus your def most likely snooping another 100k citz....so easily killable, not much homes needed.
![Roll eyes [8)]](/pics/emoticons/smiley-roll.png)
Sanzo -
And now thieves need less TPA per op.
Temps are really getting screwed
Temps are really getting screwed
![Tongue [:p]](/pics/emoticons/smiley-razz.png)
hardar -
Quote
If a race can run ml 60 and have 20% guardhouses while having 25% guilds and natural 25% defense to thieves that is OP in my book and needs a balancing nerf
If a race can run ml 60 and have 20% guardhouses while having 25% guilds and natural 25% defense to thieves that is OP in my book and needs a balancing nerf
Nazguls can run 25% ch/gh + 25 % natural protection against T/M that leaves room for 20% bastions, that's pretty much nicely turlted.
But does it make nazguls OP?
A Templar with the build you gave is well protected but
1/ troopfat
2/ useless
I agree tempalrs needed a nerf, but your answer doesn't really help in the debate.
Sonix -
A nazgul that turtled can only do raze damage which isn't as much as a templar's DM.
Also a templar with that build is not useless... especially the bigger it gets. It's ok if they are troop fat. They're not taking any magic damage period. only 25-30% of thief ops are getting through, even less if we factor in auto-fails. You'd need an alliance with 4 or 5 attackers to have a good shot at taking down an active templar pre-changes.
Also a templar with that build is not useless... especially the bigger it gets. It's ok if they are troop fat. They're not taking any magic damage period. only 25-30% of thief ops are getting through, even less if we factor in auto-fails. You'd need an alliance with 4 or 5 attackers to have a good shot at taking down an active templar pre-changes.
hardar -
I missed the 25% guilds. ![Confused [:s]](/pics/emoticons/smiley-confuse.png)
But ml 60 at 5k acres = 300k clerics (and 120 dpa)
Pop at 5k acres ~ 550k
say 250 dpa ( 120 from clerics and 130 from specs) that makes 130k specs
that 120k citz : 400 homes out of 2250 for a kill without void. If 25% of arson succeed that's 3-4 fully loaded thieves for a kill.
![Confused [:s]](/pics/emoticons/smiley-confuse.png)
But ml 60 at 5k acres = 300k clerics (and 120 dpa)
Pop at 5k acres ~ 550k
say 250 dpa ( 120 from clerics and 130 from specs) that makes 130k specs
that 120k citz : 400 homes out of 2250 for a kill without void. If 25% of arson succeed that's 3-4 fully loaded thieves for a kill.
Darkwing -
I would also like to know how many of those 300K clerics will be killed with a H&R?
![Wink [;)]](/pics/emoticons/smiley-wink.png)
Bolle -
Combat science really helps Templars a lot *blunt hint*
Darkwing -
Quote
Bolle, 51 minutes agoCombat science really helps Templars a lot *blunt hint*
Bolle, 51 minutes agoCombat science really helps Templars a lot *blunt hint*
lol.....when in grow mode there won't be much science. Science also evaporates like snow in summer.....I can't expect my alliance to go in lab mode now just because I am a templar.....
![Eek! [:|]](/pics/emoticons/smiley-eek.png)
Bolle -
Well Templar still own anyway, even without combat sci.
Jamzi -
I agree with Geologist - racists!
Bolle -
sigh, seems I have to be rational again.
Age 56 - Templars get 2/2 instead of 2/1 and they get 25% thief def.
Age 57 - Templars lose the thief def.
Conclusion: dev are racists.
Age 56 - Templars get 2/2 instead of 2/1 and they get 25% thief def.
Age 57 - Templars lose the thief def.
Conclusion: dev are racists.
Sanzo -
/me joins bandwagon
Leave Templars alone! Stop changing them! RACISTS!!!!!!!!!1
Leave Templars alone! Stop changing them! RACISTS!!!!!!!!!1
Sonix -
Quote
lol.....when in grow mode there won't be much science. Science also evaporates like snow in summer.....I can't expect my alliance to go in lab mode now just because I am a templar...
lol.....when in grow mode there won't be much science. Science also evaporates like snow in summer.....I can't expect my alliance to go in lab mode now just because I am a templar...
When in growth mode don't run a ml 60?
Quote
But ml 60 at 5k acres = 300k clerics (and 120 dpa)
Pop at 5k acres ~ 550k
say 250 dpa ( 120 from clerics and 130 from specs) that makes 130k specs
that 120k citz : 400 homes out of 2250 for a kill without void. If 25% of arson succeed that's 3-4 fully loaded thieves for a kill.
But ml 60 at 5k acres = 300k clerics (and 120 dpa)
Pop at 5k acres ~ 550k
say 250 dpa ( 120 from clerics and 130 from specs) that makes 130k specs
that 120k citz : 400 homes out of 2250 for a kill without void. If 25% of arson succeed that's 3-4 fully loaded thieves for a kill.
At 5k acres with elendian and 5k fame a templar has 807,875 total population. Check your math.
5000 acres
2250 homes = 675,000
2750 other = 27,500
Total = 702,500
With Ele/Fame = 807,875
Cecil -
Which means that to maintain minimal dpa they still use over half their pop