Changes will be:
- Eagle: remove +15% ML
- Light Elf: Scout 250 cr -> 200 cr
- Undead: Remove “Can not explore or use Land Claim.”
(Undead is probably quite overpowered so can be considered the “blessed race“ this age).
Remove from play:
- Nazgul and Wood Elf.
Rankings will also get a change:
- who wins is determined by power only. Points (size influence) is removed. Power resets each age.
Our plans for “behind the scenes” changes during Age 70 include a check of the Player CoC, work on the tutorials (a small part of which has been released onto Development server for testing this age), the update of the AatWAwards and a decision whether we bring back resets or not. During Age 70 we will also begin making a plan of action for Marketing which we will put into place once we decided about the resets.
In addition, Bruno has now completed his initiation period in Operations and will be joining Law and Order.
Current staff remain as follows:
Coders: Max, Del, Termato, Robokop
Development: Bolle, Sonix
Operations+Law and Order: Mazja, Bruno and Jamzi
Currently we have 54 ranking players. We conducted a mini-project to tidy up inactive tribes in the game by putting them into the graveyard due to the front page showing 70-80 tribes active which is incorrect. However all the rest of the ”greenies" are just keeping an eye on us by the look of it, they are slightly active but just not playing. We left any that had been accessed within the last month or so in place so that is why the front page shows a higher number than are actually playing. Hopefully we can start convincing them to play soon
![Wink [;)]](/pics/emoticons/smiley-wink.png)
New: Additional changes
- Eagle:
- Thief Razorbeak 200 cr -> 250 cr
- Light Elf:
- Off Maia 4/0 500 cr
- Remove the following 2 traits:
•Magical Void, Cleanse, Heal, Seal of Deflection, Enchantress Salem, Winds of Distress and Fountain of Resu cost 50% less mana
•Self-spells (does not include Fountain and Seal of Deflection) cannot be voided or negated
- LE gets 2 extra traits:
• Failing intel operations does not generate tribe news on the target.
• Elven Reflexes: Wildfire and Engineering Explosives are 100% more effective against opposing tribes. Destroys up to 2% mines or yards per successful op.
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[extra information from Gits added below 7th October]
While one of the traits for the LE seems the same for the spirit, it's due to the spirit getting a different trait during age 71.
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