Age 121 Changes

Closed Sanzo opened this discussion on

Sanzo -

Greetings players. Here are your age changes.
Please note that changes are subject to change, so be sure to check this thread before Age 121 start.

Age 121 will start January 1st, 2020 at 18:00 server time. First update will be one hour later at 19:00 server time. Age will end on January 29th, 2020 at 18:00 server time.

* Development Changes *

Truce: 25% fame penalty. --> Removed. No penalty for trucing.
Acres gained from kills --> Removed. No land gained from killing.

2 hostility from building destroyed --> 1.5 hostility.

Poison, Fear, Meteor Storm, Earthquake fame greatly reduced
Fireball, Juranimosity fame increased slightly
Enforced Honesty & Hwighton Raid fame gains removed (no fame awarded)

Random Events
Black Market Random Event
Money gained from this event halved

Churches & GuardHouses
Protection based on a curved formula, maximum 25% land or 75% protection ->
Every 1% CH/GH gives 3.5% protection. Linear formula. Maximum 20% CHs/GHs or 70% protection.

Efficient Mobilization
Currently: Every month, you gain 0.15% more military units Elites are 50% more expensive to train
Change to: Every month, you gain 0.1% more military units Elites are 50% more expensive to train

Orcish Fervor
Negates immortality when attacking --> Negates immortality when attacking and defending

Change: 40 rps per destroyed Lab --> 20 rps per destroyed lab

Blasphemy Crusade
Crusade only gives fame in war.
Fame gains currently: buildings destroyed * min(1, target_size / attacker_size)
Remove size penalty for fame gains in war --> Fame = buildings destroyed *1

Race swaps
Remove Dragon and Fairy
Add High Elf and Wizard

High Elf (Elf Attacker)
A handsome race but don't they know it! Vanity combined with a talent for social manipulation means that famous High Elves use the influence they gain to reach their goals, regardless of the cost to their enemies. The HE troops use the magic of their ancient ancestors to grant themselves immortality ahead of their planned attacks.

Racial Abilities
Immortality: All units are immortal in combat
Vanity: Each point of fame gives 0.001% damage dealt and land gained on attacks (max 50%)
+100% fame gained on attacks

Military Units
Class Off/Def Cost
Basic Slinger 0/0 85 cr
Off Sage 5/0 450 cr
Def Longbowmen 0/6 600 cr
Elite Priestess 8/8 1,350 cr
Thief Rogue 0/0 300 cr

Wizard (Human Mage)
Wizards are tall thoughtful characters who are keen to discover the world around them. Not only are they handy with a spell-book but in times of trouble they have been known to use that magical staff to wallop enemies a good one too!

Racial Abilities
Tax income: +10%
Explore costs: -30%
Guilds produce 1/3 research points

Military Units
Class Off/Def Cost
Basic Apprentice 0/0 80 cr
Off Templar Knight 4/0 400 cr
Def Sorcerer 0/5 500 cr
Elite Grey Wizard 3/7 1,150 cr
Thief Illusionist 0/0 400 cr

Race changes
Off Dread Beast 14/0 950 cr --> 13/0 950 cr
Def Occultist 0/14 950 cr --> 0/13 950 cr

Construction is free --> Normal price

Mori Hai
Elite Mountain Ogre 4/5 700 cr --> 5/5 825 cr
Thief Assassin 4/1 450 cr --> 5/1 500 cr

Elite Blackwing 5/4 950 cr --> 900 cr

The Development Team would like to invite you to voice any criticisms or suggestions.

Game Talk

New Suggestion

* Law & Order Announcement *

Law & Order is working on a solution with the Development team to hard-code possible co-op prevention methods.

Kill stealing and the like will not be assumed automatic rule breaking, however each instance will be scrutinized.

For example, if you find a target who is already being targeted by another alliance and you contribute by reducing their homes, citizens, or removing spells and/or protection, those acts will be assumed to be contributions to the kill and will be subject to the Co-operation rule.

Law & Order would like for more actions to be impossible, rather than having to use staff powers to single out and punish individual tribes.

Please report any suspicious activity to Law and Order (#2)
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