Any additional last second changes will be posted here.
War
Increased RP gain
Market
Slightly reduced decay
Military Upkeep
Upkeep increased slightly
Buildings
Walls
Reduce military upkeep of defensive specialists by 3% & elites by 1%
Weaponries
Reduce military upkeep of offensive specialists by 3% & elites by 1%
Races
Out: Light Elf
In: Fairy
Dark Elf
Sorcerer 0/4 375cr -> 325cr
Eagle
Racial Abilities
25% chance to elude attackers
Guilds have 3/4 mana storage efficiency, but also store same amount of plans and grant 25% TP regeneration
Hideouts have 3/4 plan storage efficiency, but also store same amount of mana and grant 25% MP regeneration
Hideouts and guilds hold 40 citizens.
+10% explore cost
Thief Razorbeak 0/1 200 cr -> 0/2 275cr
Fairy
Can cast self-spells on allies (race specific spells excluded)
Mage level increased by 0.005% per fame over 5000 (Max 100%)
Cost of dark spells is decreased by 0.001% per fame over 5000 (Max 30%)
Fairy only spell: Divine Intervention
Basic Sprite 0/0 50 cr
Off Succubus 6/0 750 cr
Def Fairy Godfather 0/5 475cr
Elite Fay Queen 1/6 775 cr
Thief Nymph 0/1 300 cr
Owl
Swift Feather 0/3 350cr -> 0/4 450cr
Long Brow 6/7 1,200 cr -> 6/8 -> 1300cr
Dragon
Black Dragon 0/10 650cr -> 0/11 700cr
Raven
Razorwing 0/6 540 cr -> 0/7 650cr
Blackwing 5/4 950cr -> 5/5 1050cr
Templar
Priest Offence bonus: +50% (from 100%)
Undead
Vampire 7/9 1700cr -> 1550cr