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Final Rankings - Age 192

Open Reporter opened this discussion on

Reporter -

Top 10 Alliances
  • 1. K-Driveboys #19
  • 2. LandfarmCoopXmas #13
  • 3. CB #40
  • 4. We like naps #125
  • 5. Santas Miscreants #15
  • 6. Christmas Time!!! #22
  • 7. Antarctica #11
  • 8. Let it die #14
  • 9. Au revoir #20
  • 10. 25 #25

Top 25 Tribes
  • 1. [KDB] M I HAI #19
  • 2. Buffy #125
  • 3. Naughty Elf #15
  • 4. Zzog the snowwy snorer #13
  • 5. Chilly Willy #11
  • 6. Christmas vacation #40
  • 7. Clutching Santas Pearls #13
  • 8. [KDB] Bilbo Baggins #19
  • 9. Beery Night, Holy Knight #40
  • 10. Witchking of Angmar #19
  • 11. [KDB] Thorin #19
  • 12. [KDB] Samwise #19
  • 13. The Nightmare Before Christmas #22
  • 14. Frozen Hot Chocolate #13
  • 15. Santas ass water #14
  • 16. Top of the naughty list #22
  • 17. Wait 'til I squeeze you #15
  • 18. Tinkerbell Beer #40
  • 19. Grinch #13
  • 20. Pitiful #14
  • 21. CandyCane Crusher #22
  • 22. Ebenezer Scrooge #22
  • 23. Arcolotl #125
  • 24. Mad Scientist #40
  • 25. Aaaaaaaa #20

You can find the complete list of alliances here and tribes here

FULL -

Congrats 2e top tribes buffy[evilgrin]

Zenos -

congrats! 1st time Buffy was not top 1. [:D]

Ard -

Would have been 3rd if not for #19 cheating. :)

DaBoss -

It was a good try, happy 19 was able to pull out the win in all areas.

Ard -

Declaring war and doing no damage while waiting for wardamage to ramp up to max (150%, done to block surrender), then declare war on a second alliance for an additional 15% flat damage, then go for a kill. That is not a “a good try”. That's abusing game mechanics to create situations where the other alliance have to catch the KT and surrender in seconds, or have a tribe die. In my eyes: Cheating.

Buffy -

Um ard i hit him for 1950 and he ambushed it was auto war. We werent even opping each other til my hit. I just wanted biggest grab.

DaBoss -

There is no 15% bonus from additional war. That war started because that player hit into our war. I would tend to call what we did “strategy”. We learned from the last war that they would surrender if we came close to kill so we had to do it all in 1 tick. The alliance could have done their own damage if they liked.

Zenos -

now Forums getting a lot of noise after Ard went back.

Anyway, we really planned to kill the Owl to get us the top 1 tribe. last war, you directly surrender after 18 ticks so we don’t get the chance to kill. Declaring war from other alliance was not the plan all along. We don’t want to hit out of war but we were forced just to retal. 22, 14, 125 and even u from 15 keep hitting us out of war. Your Owl mailed us that it was a job well done. He didn’t expect it and forgot to ask TT and Sod on. So stop crying. [up]

Ard -

3 tribes versus 5. We could go warmode, but size difference and power needed surely would have caused a death even faster if not going full turtle.

Multiple wars at least used to increase damage. I can't remember seeing changes that removed that, even though it is not shown in guide anymore.

Buffy -

Best part was losing 5500 fame on my hits ;)

Smokey -

Remove war mechanic for damage and blocking and interference. Wars should only graint spoils or stunted growth for losses. Im not sure how many times it has been said, this is alliances at war, not alliances at peace. Remove thief op land restrictions too and see how the game changes. These beat stick attackers dont just come out of no where last week or two and dominate with nigh unkillable ratios. Anyway thanks for listening to my 2 cents.

Ard -

I agree on alliances at war. Not alliances hiding in war, as this age was.

And I see I was mistaken. Increased war damage in multiwar was removed in January.

Snouhz -

All comments aside, glad it does not take a full alliance to be be strong. Gg 19, I wonder where 125 goes with more boots.

Ulfworth -

hiding in war is just not this age. gon has done it last 5 ages whichever alliance he is in at the time. Solo, 19 or 22..
additionally i have learned that to have a landfarm and abuse that mechanic to gain advantage.. result is a stern look and carry on. So i would not be surprised that following few ages we will see many such landfarms popping up and influencing the game.

*grabs a bowl of popcorn*

Going skiing -

lol this game is just same old ass hats beating up on each other.

Toxicity just keeps growing.

Nothing gonna change

Ard -

Mind sharing that popcorn, Ulfworth? I'll bring beer. Got to celebrate that I agree with something. :p

Ulfworth -

Ard, offer is acceptable. will share.
I was surprised about your suggestion forum thread.. i kinda agree with that too.. just need to finetune to make sure it wont also be abused. am too lazy to think much more today so commeting later date when less lazy.

Ard -

I'm starting to believe that having war interference causes more issues than it solves currently, due to the small playerbase. Wars are often used defensively.
Warloot and the massive RPS gained on kill and winning also screws with balance.
It can be very fun when winning, but often causes snowballing that determines age win by week 2.

Mori hai easily getting more offence than pure attackers, while easily having wastly (often double) the tpa of other thieves also causes some issues.

It would probably be better to remove war interference all together and change or remove war loot. If wars gave a short (12h) buff upon winning, where the buff was scaled on relative size between alliances and a few parameters like kills (% of acres killed compared to own alliance) and power (with adjustment down if alliance losing is way smaller) - that'd still give room for strategies and gameplay I believe would be fun. Buff could be increase in production, population or tax and/or increased mana/plans generation, and/or reduced rebuilding cost. Not easy to balance, but could open up for more strategies.

It would require that staff agreed on the how (development) and that there be a coder that could implement it (in a code that likely has quite a lot of technical debt before any changes). Kinda hard ask currently.

Ard -

And Zenos - I'm sure you make lots of friends calling others opinions and statements “noise”... [8)]

Smokey -

Maybe winning a war brings peace dividends where eco buildings are bonused for x ticks, so that alliances can switch back for their gains. It's an option, but isn't a garunteed mass of rps that cant be touched.

Also, I think we need to be able to spoil rps somehow (ops or pillage or when labs are destroyed the destroy uninvested equal to their tick output, etc.) otherwise a suicide lab farms (looking at 125 here) cant be touched, only interrupted at the cost of anything else productive for one's own alliance.

Buffy -

You realize here in 125 i put in just as many rps most ages

Smokey -

size grants more rps later on, so by % early on its a boost to get you big

anyway, not knocking it just saying there should be a useful op or aomething to make it harder to power farm rps

Buffy -

I come oop with 30% labs sometimes smokey

fear -

I had buffy at 200 citz by myself!!!

Smokey -

growth science is very strong if you go early labs to bank growth then exploit the bonus to take off strong.
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