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1. regarding multi alliance wars: naively thought up? no that is the concern that popped into my head. whether it be against the top alliance or the bottom alliance.
Yes, that's also what popped up in my head and my concerns are precisely the same. I think it is a bit naive to think this was overlooked by all of Dev and coders.
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co oping will become an issue only now it will be allowed because there is no way to prove or dispove it is going on. i bet my life on it becoming an issue.
Cooperation will remain an issue for as long as there is more than 2 players in any game. It may seem on first glance that 'allowing' multiple wars encourage such behaviour, but it depends alot on the precise functioning of the war system in question. Apart from that, currently there is also no defense at all against the very same behaviour (getting opped by two alliances simultanteously) so it can happen at any time. In the proposed change this will become more difficult, as one needs to put energy and power to actually get into the war. So one could argue that it becomes more difficult to co-op compared to nowadays (as you need to fulfill some criteria before you can do 100% damage, which at this time is possible always).
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my second concern is the alliance full of noobs. most of the older players target them as is now scarring most of them off. i am looking at the big picture and the long road not a mere speck of time in orkfia.
We aim to do the same so we share your views completely.
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plus if the “top alliance” can't be topped well gee let's put in place a way to break that alliance.
Yes. That would be better for everyone since this game is about interaction. Most top alliances get bored by their dominance and would love to be challenged more often for their place. Maybe these changes would make keeping a top spot too hard and need some rebalancing, but surely it won't be boring and static at least! The idea is that the bigger you grow, the harder it gets to sustain your dominance. You can make your own game as difficult as you want.
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to ignore what a change as such would do in reality to the games integrity is just foolish and naive. that is why i argue the fact fix what needs to be fixed and leave what isn't broke alone.
I completely agree with this. But our interpretation about what's fixed and what's broken seems to differ. I consider it broken that growing very large makes you a harder target while you also cannot do any damage yourself. The point of the game is to be the biggest bastard and the nastiest alliance. Currently at some point you lose all possibility to interact meaningfully with other alliances when you have 'outgrown' them. You're playing on your own then. Which is a bit boring.