Poison Water

  • Destroys up to 2% farms
  • Kills up to 1% citizens (minimum 75)
  • Thieves required: 0.25 TPA
  • 15% fail rate
  • Damage reduced outside of war

Arsenic Infusion

Infuse the enemy military's food and water with poison.

  • Destroys up to 2% food
  • Kills 0.2% of targets offensive specialists
  • Kills 0.2% of targets mystic units
  • Kills 0.1% of targets priest units
  • Kills 0.1% of targets elites
  • Thieves required: 0.4 TPA
  • 25% fail rate

Arson

Send your thieves to burn down the homes of your enemy's population.

  • Destroys up to 1% homes
  • Thieves required: 0.8 TPA
  • 25% fail rate
  • Available at 1,500 acres
  • Damage reduced outside of war

Wildfire

Start a few fires, and watch as your enemies yards are consumed in flames

  • Destroys up to 2% yards
  • Destroys 0-10% wood
  • Thieves required: 0.8 TPA
  • 10% fail rate
  • Available at 1,500 acres

Intrigue

Your thieves will attempt to destroy your enemies academies through political manipulation and propaganda

  • Destroys up to 1% academies
  • Thieves required: 0.8 TPA
  • 20% fail rate
  • Available at 2,000 acres
  • Damage reduced outside of war

Thieves Rebellion

Help set in motion a pagan uprising to destroy your enemies churches

  • Destroys up to 2% churches
  • Destroys up to 2% temples
  • Thieves required: 0.8 TPA
  • 25% fail rate
  • Available at 2,000 acres
  • Damage reduced outside of war

Engineered Explosives

Your thieves will plant some explosives inside an enemy's mines and loot gold from the wreckage.

  • Destroys up to 1% mines
  • Destroys up to 1% guilds
  • 4000 crowns gained per building destroyed
  • Thieves required: 0.8 TPA
  • 10% fail rate
  • Available at 1,500 acres

Hwighton Raid

Destroys opponent's mage power.

  • Destroys 4% of opponent's maximum mana
  • Thieves required: 0.8 TPA
  • 30% fail rate
  • Available at 1,500 acres

Ambush

Send your thieves on a devious counter-attack against any enemy who dared attack you and claim your land as their own.

  • Claims 10% of the incoming land of the enemy
  • 0.5% of the returning military units killed
  • Thieves required: 5 TPA
  • 0% fail rate

Mine Walls

Send your thieves to destroy walls of your enemy.

  • Destroys up to 1% walls
  • Thieves required: 0.8 TPA
  • 30% fail rate

Cut Supply

Sabotage the enemy's weaponries, and disrupt their supply lines selling the goods for profit.

  • Destroys up to 1% weaponries
  • Thieves required: 0.8 TPA
  • 30% fail rate

Survey

Your thieves journey to the enemy tribe and survey the area for any traps.

  • Thieves Trap duration is reduced by 1 month
  • Thieves required: 0.7 TPA
  • 50% fail rate
  • Available at 600 acres
  • Available to Brittonian, Hobbit, Mori Hai, Owl, Spirit and Wood Elf