Weather's Light

To improve their reputation and foster goodwill, your thieves work by the weather's light in order to help the farmers get the harvest done in time.

  • 13.33 kgs per thief sent (on average)
  • Thieves required: 1 TPA
  • 25% fail rate

Templu Amblo

Eager to satisfy their lust for gold, your thieves set out on an archeological voyage to find great treasures.

  • 20 cr per thief sent (on average)
  • Thieves required: 1 TPA
  • 25% fail rate

Land Claim

Your thieves set out to explore and secure uncharted lands.

  • 2.75 acres per operation sent (on average)
  • Thieves required: 1 TPA
  • 25% fail rate

Napanometry

By devoting time to the art of Napanometry, more mundanely known as the gathering of information on foreign scientific breakthroughs, your thieves help your scholars produce more research.

  • 1 research point per 40 thieves sent (on average)
  • Thieves required: 1 TPA
  • 25% fail rate