Mystical Rust
An enchantment to erode the metal supplies of the tribe's weaponries.
- Destroys 1% Weaponries
- ~1 fame gained
- Suggested Mage Level: 9
An enchantment to erode the metal supplies of the tribe's weaponries.
When attacking an opponent, they may very well have additional wall defence. When casting this spell, your mage is able to conjure a cyclops that will destroy a number of the opponent's walls, leaving them open to attack.
Your opponent's food supply can be infected with poison to destroy it and render it useless. Starvation is an effective way to kill an enemy's population, so casting poison on an enemy can be very harmful, especially if the enemy has a negative food income.
Basic soldiers are lightly trained and undisciplined. Their weak minds makes them a prime target for enemy mages, who can conjure illusions, manipulate the senses to hallucinations, and evoke feelings of terror. Victims of this spell run into the wilderness and are never seen again.
Your mage will attempt to void any active duration spells of the enemy.
If you need a quick and effective way of hurting an enemy and stunting his growth, launch a fireball at their citizens. The fireball will go straight after your opponent's citizens, crashing and exploding on impact.
By summoning up a storm, your mage can punish those who dare attack your alliance. Lightning bolts will rain down upon the intruders and kill many units.
Fiery rocks from the heavens rain down on your foe, destroying labs and barracks.
Thieves have never been friends of the mages. By using the power of Jurani, a mage can render thieves into useless husks, no longer skilled in the arts of subterfuge and intrigue. The lesser effect of this spell, which affects many more thieves, is to fill them with wanderlust.
Your mage can attempt to cleanse the tribe of an enemy, reducing the duration of some spells.
A strong spell in times of strife, this spell can help to lower your enemy's thievery defences by destroying some of their Guard Houses. The name of this spell is dedicated to a player tragically taken from us before his time. Your memory will not be forgotten Xene.
Your mage causes the earth to tremble with seismic waves converging straight unto your target. The wake of destruction will cause hideouts and mines to crumble to the ground.
In ages past, dragonmages were the highest ranked among mystics with abilities far greater than any mystic of today, however, some of their knowledge was passed on and survived to this day and amongst them this, their greatest spell, which forces earth, wind and fire together into blazing whirlwinds of fire.
Salem chose the path of darkness and still, to the day, blames Deam for the death of her daughter. She seeks to destroy his good work in a futile attempt of revenge. By using her beauty, she will hypnotize the enemy soldiers to forget their magical advantage.
You will smite haunting storms through the barracks of your opponent, making it impossible to rest. Thus being unaffected by the magical advantage Ciorin bestowed upon them.
Your mage will target hideouts in order to destroy thievery plans.