- +10% building damage on destructive attacks
- 1 month shorter recovery time for generals in war
- Lasts 1-4 months
- Suggested Mage Level: 10
- Available to Dwarf, High Elf, Nazgul and Rept Hai
Similar to self spells, race spells can only be cast upon yourself.
A time effect version of fear that kills all forms of military and thieves. This spell can be cast on an enemy to inflict damage on their units.
Ever watchful of the balance of the ages, the forces of Preservation maintain harmony between nature and the elves. This spell increases your defence by making your forest grow faster, expanding your domain in the process.
Your mage summons the willpower of your citizens and convinces them to join your army.
Cursed races possess an evil spell which gives them the ability to spread an epidemic. Pestilence spreads during invasions when either the attacker or the defender is afflicted with Pestilence.
Birds are known for their flocking tendencies, and this is spell much improves their ability to multiply rapidly and dangerously.