All attackers have a bonus of 1 tick shorter training time for basic military and do not require a general for military exercises.


Human Attacker

They might be short but they sure are mighty! Dwarves are keen warriors and flexible tribespeople. Building and mining skills honed through the generations ensure they are the quickest of all races to convert from growth/war/defensive builds, the little people are very versatile and quick to react.

Racial Abilities

  • Cannot build Homes
  • All buildings hold 90 citizens, Mines hold 140
  • 2 months construction time
  • Explore costs: +60% crowns
  • Ready to go: +20% starting money

Military Units

Class Off/Def Cost
Basic Grunt 1/0 100 cr
Off Hammer Smasher 5/0 300 cr
Def Mortar Team 0/7 900 cr
Elite Grey Beard 8/3 1,200 cr
Thief Short Cloak 0/0 450 cr

High Elf

Elf Attacker

A handsome race but don't they know it! Vanity combined with a talent for social manipulation means that famous High Elves use the influence they gain to reach their goals, regardless of the cost to their enemies. The HE troops use the magic of their ancient ancestors to grant themselves immortality ahead of their planned attacks.

Racial Abilities

  • Immortality: All units are immortal in combat
  • Vanity: Each point of fame gives 0.001% damage dealt and land gained on attacks (max 50%)
  • +100% fame gained on attacks

Military Units

Class Off/Def Cost
Basic Slinger 0/0 85 cr
Off Sage 5/0 450 cr
Def Longbowmen 0/6 600 cr
Elite Priestess 8/8 1,350 cr
Thief Rogue 0/0 300 cr


Winged Attacker

Silent but oh so violent. Highly intelligent birds lurking in the shadows, their blackened wings give the advantage of extreme speed. This is no birdwatching outing and the flock is hard to see until it's too late.

Racial Abilities

  • 1 month attack time
  • 1 month retreat time, but general need 1 month extra to recover
  • Deal 35% reduced damage on attacks
  • Clear a Permimeter: -50% gains
  • -40% losses for Blackwings when attacking and defending

Military Units

Class Off/Def Cost
Basic Nester 0/0 10 cr
Off Blackclaw 3/0 190 cr
Def Razorwing 0/6 540 cr
Elite Blackwing 5/4 900 cr
Thief Screecher 0/0 275 cr

Rept Hai

Ork Attacker

The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.

Racial Abilities

  • 3 months build time
  • Cause 250% of normal military losses to attackers when defending
  • Cunning: 1.5% offence bonus per month your general has stayed home since his last attack, with a maximum bonus of 15%.
  • Immune to Poison and Poison Water
  • +100% land gains when Raiding

Military Units

Class Off/Def Cost
Basic Hatchling 0/0 50 cr
Off Wyvern Rider 6/0 550 cr
Def Basilisk 0/7 750 cr
Elite Hydra 8/3 1,000 cr
Thief Gorgon 0/0 300 cr