Attackers

All attackers have a bonus of 1 month shorter training time for basic military and do not require a general for military exercises, but has +25% explore cost.

Dwarf

Human Attacker

They might be short but they sure are mighty! Dwarves are keen warriors and flexible tribespeople. Building and mining skills honed through the generations ensure they are the quickest of all races to convert from growth/war/defensive builds, the little people are very versatile and quick to react.

Racial Abilities

  • Cannot build Homes
  • All buildings hold 90 citizens, Mines hold 140
  • 2 months construction time
  • -50% construction costs
  • Explore costs: +40% crowns
  • Ready to go: +20% starting money

Military Units

Class Off/Def Cost
Basic Grunt 1/0 100 cr
Off Hammer Smasher 5/0 300 cr
Def Mortar Team 0/7 900 cr
Elite Grey Beard 8/3 1,200 cr
Thief Short Cloak 0/0 450 cr

Nazgul

Cursed Attacker

Soulless creatures experimented on with evil necromancy, the Nazgul believe their “curse” to be a gift. The Nazgul have strong resistances due to the ancient curse placed on them.

Racial Abilities

  • 2 month attack time
  • 33% chance of attacks not showing in alliance news
  • Immune to Sneak
  • 15% thievery Immunity

Military Units

Class Off/Def Cost
Basic Soulless 0/0 20 cr
Off Black Rider 5/0 375 cr
Def Numen 0/7 750 cr
Elite Wraith 6/4 750 cr
Thief Shadow 0/0 300 cr

Rept Hai

Ork Attacker

The cold, calculating Lizardfolk are Orks who took to the swampy regions of Orkfia and acquired reptilian features. They have tamed many terrifying beasts for their army with virulent venom and deadly gazes. Most fearsome of all however is their brilliant military tactics.

Racial Abilities

  • 3 months build time
  • 3 month attack time
  • Cause 250% of normal military losses to attackers when defending
  • Cunning: 1.5% offence bonus per month your general has stayed home since his last attack, with a maximum bonus of 15%.
  • +100% land from exploring when Raiding

Military Units

Class Off/Def Cost
Basic Hatchling 0/0 50 cr
Off Wyvern Rider 6/0 500 cr
Def Basilisk 0/7 675 cr
Elite Hydra 8/4 1,100 cr
Thief Gorgon 0/0 300 cr

Undead

Cursed Attacker

The Undead were once living, breathing creatures, and are indeed a fearsome sight. It is very difficult to kill one, as they do not breathe, nor do they have any organs to pierce. Their vampires prey on enemy flesh, which causes their ranks to swell inexorably.

Racial Abilities

  • Resurrect skeletons from non-skeleton enemy units killed in combat
  • Priest offence and defence bonus: +100%
  • Priest Farm, Mine and Yard production bonus: +100%
  • Vampires are immortal

Military Units

Class Off/Def Cost
Basic Chupacabra 0/0 50 cr
Off Skeleton 4/1 275 cr
Def Mummy 0/6 625 cr
Elite Vampire 7/9 1,550 cr
Thief Imp 0/0 400 cr