Attackers

All attackers have a bonus of 1 tick shorter training time for basic military and do not require a general for military exercises.

Balrog

Cursed Attacker

These accursed demons of shadow and flame have been sealed away from the lands of Orkfia for aeons. The magic that has bound them is broken, and they have been unleashed upon the world. None who live now remember their terrifying strength nor could know who would be responsible for their freedom.

Racial Abilities

  • 20% homes allowed
  • Farms, Mines and Yards produce 75% of normal
  • Citizens killed when raided is halved (including minimum)
  • 1 mana instantly replenished per 20 raw defence killed in combat when attacking
  • 50% gains on Draft
  • Gives pestilence to target on a successful attack.
  • Starting Money: -30%

Military Units

Class Off/Def Cost
Basic Damned Soul 0/0 50 cr
Off Dread Beast 9/0 675 cr
Def Occultist 0/9 750 cr
Elite Demon 14/6 1,600 cr
Thief Imp 0/0 200 cr

Dragon

Winged Attacker

Entities that arose from the elemental chaos before the beginning of the world, Dragons rival the very gods in power. Known for long spanning plots which affect events far beyond the imagining of present mortals, no one ever quite knows what a Dragon's true aim is... though hoarding treasure seems to be a part of it. Only the most experienced rulers can tame these strong and willful beasts.

Racial Abilities

  • 3 months attack time
  • 50% of normal military losses
  • Homes hold 200 citizens
  • Farms produce 60% of normal
  • Mines produce 60% of normal
  • Yards produce 60% of normal
  • Pillage: +25% gains
  • Starting Money: -30%

Military Units

Class Off/Def Cost
Basic Baby Dragon 1/1 125 cr
Off Green Dragon 6/0 250 cr
Def Black Dragon 0/10 600 cr
Elite Red Dragon 14/3 1,000 cr
Thief White Dragon 2/3 400 cr

Dwarf

Human Attacker

They might be short but they sure are mighty! Dwarves are keen warriors and flexible tribespeople. Building and mining skills honed through the generations ensure they are the quickest of all races to convert from growth/war/defensive builds, the little people are very versatile and quick to react.

Racial Abilities

  • Cannot build Homes
  • All buildings hold 90 citizens, Mines hold 140
  • 2 months construction time
  • Ready to go: +20% starting money

Military Units

Class Off/Def Cost
Basic Grunt 1/0 100 cr
Off Hammer Smasher 5/0 400 cr
Def Mortar Team 0/6 725 cr
Elite Grey Beard 8/3 1,200 cr
Thief Short Cloak 0/0 450 cr

High Elf

Elf Attacker

A handsome race but don't they know it! Vanity combined with a talent for social manipulation means that famous High Elves use the influence they gain to reach their goals, regardless of the cost to their enemies. The HE troops use the magic of their ancient ancestors to grant themselves immortality ahead of their planned attacks.

Racial Abilities

  • Immortality: All units are immortal in combat
  • Vanity: Each point of fame gives 0.001% damage dealt and land gained on attacks (max 50%)
  • +100% fame gained on attacks

Military Units

Class Off/Def Cost
Basic Slinger 0/0 85 cr
Off Sage 5/0 450 cr
Def Longbowmen 0/6 600 cr
Elite Priestess 8/8 1,250 cr
Thief Rogue 0/0 300 cr